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 Forum: Editing   Topic:

 Post subject: Re: ACS NET
Posted: Tue Sep 01, 2009 12:10 pm 

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Use GameType(); function Script 1 open { if(gametype() == GAME_SINGLE_PLAYER) { print(s:"Game is SP."); } if(gametype() == GAME_NET_COOPERATIVE || gametype() == GAME_NET_DEATHMATCH) { print(s:"Game is Online."); } if(gam...

 Forum: Editing   Topic:

 Post subject: Re: ACS NET
Posted: Tue Sep 01, 2009 1:55 pm 

Replies:
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Hmm, I see...

What about IsMultiplayer() or SinglePlayer() (don't know the actual names) if i remember correctly Skulltag had some functions like that or was that also removed?

 Forum: Closed Suggestions   Topic: Spawn only Single-Player Actors in Co-op DMFlag

Posted: Wed Nov 04, 2009 1:16 pm 

Replies: 34
Views: 6380

I agree to this feature as well.

 Forum: Releases   Topic: Survival Lives Counter

 Post subject: Survival Lives Counter
Posted: Sun Nov 08, 2009 5:29 pm 

Replies: 26
Views: 5867

This is a tiny little package I made that puts a lives counter on your HUD.

Download link:


Have fun and what not.

 Forum: Projects   Topic: Tanks

 Post subject: Tanks
Posted: Mon Nov 09, 2009 4:57 pm 

Replies: 74
Views: 12818

Tanks is a project that I've been working on for the past few weeks and its finally come down to be shown off to all of you to be teased with What it does: This is a class based mod. You select the tank you wanna use and go out on the battlefield and shoot other tanks. Powerups are planned though no...

 Forum: Skulltag and Doom Discussion   Topic: Alternate camera angles for demo playback?

Posted: Mon Aug 30, 2010 9:59 am 

Replies: 3
Views: 848

Use the command demo_spectatefreely to leave the player's body and free roam while the demo is playing.

 Forum: Projects   Topic: Monopoly

 Post subject: Re: Monopoly
Posted: Wed Sep 08, 2010 2:31 am 

Replies: 132
Views: 21493

Showing off current Alpha HUD



Criticize.

 Forum: Projects   Topic: Monopoly

 Post subject: Re: Monopoly
Posted: Thu Sep 09, 2010 2:32 pm 

Replies: 132
Views: 21493

uhh, just for reference, the two tax tiles have different effects. one is pay 10% or $200, the other is pay $75 Luxury Tax in the Euro version and most new American additions is $100 not $75. The new ones also remove the pay 10% option it took to long to calculate. Edit: Oh also Mediterranean and B...

 Forum: Past FNF Events   Topic: FNF #29 - Survival Cooperative with -3- different WAD's

Posted: Wed Sep 29, 2010 3:41 pm 

Replies: 19
Views: 2250

To fix the authentication problems and such because I forgot to change the name of the Lives.pk3...I changed the name of the Lives.pk3 lol

It is now Lives1_1.pk3

link http://www.mediafire.com/?pez59bnwynmclpr

 Forum: Releases   Topic: Survival Lives Counter

 Post subject: Re: Survival Lives Counter
Posted: Thu Sep 30, 2010 1:20 pm 

Replies: 26
Views: 5867

I sorta have a fix for this issue, its not perfect, but its better than nothing.

Deaths will no longer be counted for within the first 8 seconds of the game

http://www.mediafire.com/?28bgbv62phdy367


This is the best i can think of ATM :/

 Forum: General Discussion   Topic: Why us?

 Post subject: Re: Why us?
Posted: Sun Oct 31, 2010 7:36 am 

Replies: 56
Views: 9068

 Forum: Projects   Topic: Monopoly

 Post subject: Re: Monopoly
Posted: Fri Sep 10, 2010 6:49 am 

Replies: 132
Views: 21493

Sweeeeeeet. I like the HUD, but the text looks meh. It's cool and all, but something about it just seems out of place. Maybe it's the shinyness? lol duke nukem font Yes it is the Duke3d font, and the reason I used it is because I've grown tired of the old doom big font, it just seems WAY over used,...

 Forum: Releases   Topic: Survival Lives Counter

 Post subject: Re: Survival Lives Counter
Posted: Thu Sep 30, 2010 12:18 pm 

Replies: 26
Views: 5867

Unfortunately, there is another bug with Tribeam's Lives. For example: A map with 4 player spawn points. 8 players are in the server and all try to spawn at once after a changemap. Players will start telefragging each other like crazy. In this special case, players do not lose lives when this happe...

 Forum: Projects   Topic: Monopoly Canceled, Alpha "As-Is" Release

Posted: Sat Dec 18, 2010 2:17 pm 

Replies: 4
Views: 1401

Well, with such a big project comes great failure, or something like that... Anyway, I have no time to complete Monopoly, I haven't touched it in months, so I'm releasing what I have so far. Included is both monopoly1, and monopoly2, and all sources, and all resources, and blah blah ect ect. I'm rel...

 Forum: Projects   Topic: Monopoly Canceled, Alpha "As-Is" Release

Posted: Sat Dec 18, 2010 3:53 pm 

Replies: 4
Views: 1401

Monopoly1:
- pretty much everything but trading, houses, camera system, stuff like that.

Monopoly2:
- Skin customizer
- Basic Camera System
- Pretty Effects
- No gameplay what so ever.

 Forum: Releases   Topic: Monopoly - Released

 Post subject: Monopoly - Released
Posted: Fri Apr 01, 2011 12:14 pm 

Replies: 6
Views: 2032

Yep you heard right, after a year of development, Monopoly is finally being released! Enjoy! P.S. This mod has a lot of flashy colors and particles, if you're prone to seizures, you shouldn't play this. Screenshot: http://i53.tinypic.com/30dj7dv.pn g Download: http://www.speedyshare.com/files/277254...

 Forum: Releases   Topic: Monopoly - Released

 Post subject: Re: Monopoly - Released
Posted: Sat Apr 02, 2011 1:17 am 

Replies: 6
Views: 2032

Now that the day is officially over, the test is now done.

Results show that 27 fell for it
Congrats to all our participants

 Forum: Releases   Topic: Monopoly - Released

 Post subject: Re: Monopoly - Released
Posted: Sat Apr 02, 2011 1:19 am 

Replies: 6
Views: 2032

Stop ruining my fun damn you.

 Forum: Q&A / Help!   Topic: Banned from the IRC

 Post subject: Re: Banned from the IRC
Posted: Sun Apr 10, 2011 11:03 am 

Replies: 7
Views: 1225

Tiger, You're retired, why the hell are you moderating? Why wasn't I told about the fact that "Retired" meant "Undercover Moderator"?

I didn't get any letter in the mail claiming this, somebody forgot too send my letter, I want my letter dammit!

 Forum: D2DOMxx Series   Topic: Regarding 3D Floors.

 Post subject: Re: Regarding 3D Floors.
Posted: Sun Apr 10, 2011 11:29 am 

Replies: 62
Views: 11509

Well, if your maps start making ST segfault for people playing in Software we'll know who to blame. If 3D Floors are removed from the ZDoom/SkullTag branch, I don't see a reason as to why I would continue to allow Software users to play. As previously planned, I would merely kick the users due to t...
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