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 Forum: User Contributions   Topic: Custom SR50 Bind

 Post subject: Re: Custom SR50 Bind
Posted: Sun Sep 13, 2009 10:43 am 

Replies: 63
Views: 13450

Problem is the general Skulltag population is too dumb to use SR50. Even with it, I don't think they will go very far with it.

Also 4 button/key SR50 > *

 Forum: Server Hosts   Topic: The only Competitive Euro server is GvH!

Posted: Fri Oct 02, 2009 8:46 am 

Replies: 33
Views: 2318

Here's the thing. We tried observing the nature of GvH players when GvH was made for 97e only. When this happened, you would see a constant 4-6 people in it opposed to the 10-20 for 97d. People were lazy or too retarded to download 97e for this reason. When I put up a 97d "classic" GvH ser...

 Forum: Releases   Topic: All Out War 2: The Second Coming ---> Sigma3

Posted: Thu Feb 18, 2010 12:34 pm 

Replies: 1282
Views: 71139

I've already started making new structures in anticipation of 3D floors being allowed into competitive game modes from when voltlock was doing this. No offense, but I feel that if a completely new structure was improvised, it would totally defeat the purpose of the mod which was make it similar to r...

 Forum: Past FNF Events   Topic: FNF #29 - Survival Cooperative with -3- different WAD's

Posted: Thu Sep 30, 2010 9:47 am 

Replies: 19
Views: 1250

 Forum: Season 5   Topic: Rules and Information

 Post subject: Rules and Information
Posted: Mon Dec 13, 2010 1:17 am 

Replies: 0
Views: 648

Skulltag International Competitive League Synopsis This league has been reformed many times and been through a lot of testing to see which format works for the Skulltag port. This new season, we've decided to make use of all advancements of this port. This will include all newschool items and game ...

 Forum: FNF Management   Topic: Joseph Hicks for FNF Management

Posted: Thu Sep 30, 2010 11:21 am 

Replies: 4
Views: 358

Definitely.

He knows his stuff and would be great help.

And yes, me and Tiger registered #fnf but took it down. I guess it's time to bring it back.

 Forum: FNF Management   Topic: FNF #29

 Post subject: Re: FNF #29
Posted: Fri Oct 01, 2010 10:13 am 

Replies: 10
Views: 593

Actually I was thinking the same and will try to get the Euro FNF going

 Forum: FNF Management   Topic: FNF #33

 Post subject: Re: FNF #33
Posted: Mon Oct 25, 2010 11:50 am 

Replies: 15
Views: 759

32in24 would make for some awesome oldschool dm.

Also I think Dwango can barely support 16 but then again it's been forever since I looked at the whole wad(s).

 Forum: FNF Management   Topic: FNF #34

 Post subject: Re: FNF #34
Posted: Thu Nov 04, 2010 12:14 pm 

Replies: 11
Views: 700

That's DD's area!

 Forum: FNF Management   Topic: FNF #38

 Post subject: Re: FNF #38
Posted: Tue Nov 30, 2010 4:30 pm 

Replies: 7
Views: 552

I think RCON delmap works but don't quote me on that.

Also, for simplicity, I would just add it in there so there will be no hassle later on.

 Forum: Season 5   Topic: Winter 2011 Schedule

 Post subject: Winter 2011 Schedule
Posted: Sun Dec 12, 2010 2:03 pm 

Replies: 2
Views: 1030

(schedule is tentative and is subject to change) Draft Week 1 (Dec 21-27) - CTF The Killing Sprees v Transexual Bake Sale Demon Syndicate v Modern Crusaders Kick Ass Noobs v Heavy Hitters Result Of Stupidity v Wrinkly Old Men Week 2 (Dec 28-Jan 3) - CTF The Killing Sprees v Demon Syndicate ...

 Forum: FNF Management   Topic: FNF #40

 Post subject: Re: FNF #40
Posted: Tue Dec 14, 2010 4:44 pm 

Replies: 3
Views: 326



with

 Forum: Past FNF Events   Topic: FNF #40 - 3way CTF MADNESS

 Post subject: FNF #40 - 3way CTF MADNESS
Posted: Wed Dec 15, 2010 10:02 pm 

Replies: 10
Views: 859

http://xen.unidoom.org/doom/fnf-ctf.png Considering we haven't done CTF in a while, 3way was a good suggestion. I don't think this wad has had much playing time in the servers, but heres a chance to showcase it to the public! And yes, it must be SIX per team. Game Mode: CTF WAD: 3waymadness-ctfv4 M...

 Forum: Past FNF Events   Topic: FNF #40 - 3way CTF MADNESS

Posted: Thu Dec 16, 2010 10:00 pm 

Replies: 10
Views: 859

Yeah I don't think so. I haven't even taken a personal look at it yet lol.

And since you have a map in this pack, I would hope you know if it's the current version of madness since it's the only one I could find.

 Forum: FNF Management   Topic: FNF #41

 Post subject: FNF #41
Posted: Tue Dec 21, 2010 12:43 am 

Replies: 4
Views: 345

I vote something Christmas themed like that one Christmas DM which is eluding my thoughts at the moment

 Forum: FNF Management   Topic: FNF #41

 Post subject: Re: FNF #41
Posted: Tue Dec 21, 2010 3:55 pm 

Replies: 4
Views: 345

I don't like the idea of having a half joke wad in the mix but I can't really judge if I didn't download it. Maybe we can just run a combo of wads pending map names don't conflict

 Forum: FNF Management   Topic: FNF #42

 Post subject: Re: #FNF 42
Posted: Wed Dec 29, 2010 2:57 pm 

Replies: 4
Views: 356

Actually I think we wanted to run SpaceDM before but never got to it so why not

 Forum: FNF Management   Topic: FNF #43

 Post subject: Re: FNF #43
Posted: Wed Jan 05, 2011 12:11 am 

Replies: 10
Views: 557

I thought there was only 2 bases in 8-bitctf.

Offtopic: you can have more than 4 teams if you define them in MAPINFO. (needs sources)

 Forum: FNF Management   Topic: FNF #43

 Post subject: Re: FNF #43
Posted: Wed Jan 05, 2011 11:43 am 

Replies: 10
Views: 557

Err yeah I meant teaminfo lol

 Forum: Projects   Topic: Domination Community Map Pack - (25% Complete)

Posted: Wed Jan 05, 2011 7:02 pm 

Replies: 74
Views: 5314

Well things got in the way but I'm back to it. Problem is that maps sent in already ready to be detailed and finished up has been either lost in my laptop dying or misplaced by stuff. It would be awesome if those who sent in could resend the maps in. Otherwise, I would have to dig them up and that c...
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