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 Forum: Projects   Topic: WhoDunIt: Poke at the code, draw a linedef. Call it a day!

Posted: Thu Feb 24, 2011 10:27 am 

Replies: 740
Views: 111706

Nah, this way he actually wants to see how many people are interested by saying that it is cancelled.

 Forum: News   Topic: Skulltag Forums: Now featuring - Images in signatures!

Posted: Thu Apr 28, 2011 3:07 am 

Replies: 100
Views: 20867

Oh wow, everyone that posted above me has one. Time to stretch the forums

 Forum: Clan abyss   Topic: [VGL] Video Game Legends

Posted: Sun May 01, 2011 12:59 pm 

Replies: 43
Views: 6049

 Forum: Past FNF Events   Topic: FNF #60: KTC Team Game & IGPack + Sabbat Martyr InstaGib

Posted: Wed May 04, 2011 2:16 pm 

Replies: 6
Views: 1653

Woo KTC for FNF! Finally something interesting!

 Forum: Releases   Topic: Grappling Hook (v2)

 Post subject: Re: Grappling Hook (v1)
Posted: Thu May 05, 2011 4:57 am 

Replies: 37
Views: 9911

Yes, this is the perfect gadget for Splinter Cell! (You know what I'm talking about, you already made a HUD for it o/)

 Forum: Projects   Topic: SkullDash is resurrected! Looking for beta testers!

Posted: Mon May 09, 2011 12:40 pm 

Replies: 119
Views: 17971

Monster killing combined with coin collecting is pretty interesting. I'd add more coin types, though.

 Forum: FNF Management   Topic: Unsuccessful FNFs

 Post subject: Unsuccessful FNFs
Posted: Sun Oct 23, 2011 1:58 pm 

Replies: 27
Views: 4332

No human can be perfect, neither can any one of us be. That means we can make mistakes. It's a part of our nature, and we can't change that. However, we can advance and one of the best ways to do that is to learn from our mistakes. Therefore, this thread has been created to highlight these mistakes ...

 Forum: News   Topic: Forums recovered. New staff hired to defend against Rapture.

Posted: Mon Oct 24, 2011 8:24 am 

Replies: 32
Views: 9605

Congratulations everyone!

 Forum: FNF Management   Topic: FNF #86 [Aftermath of October Special]

Posted: Tue Oct 25, 2011 2:20 pm 

Replies: 49
Views: 6137

No that won't quite work... It's only a CF beta and it's got 3 maps...

 Forum: FNF Management   Topic: FNF #85: The Big One

 Post subject: Re: FNF #85: The Big One
Posted: Wed Oct 26, 2011 2:30 pm 

Replies: 11
Views: 1420

100 years of -83 years of Doom 2.

 Forum: FNF Management   Topic: Unsuccessful FNFs

 Post subject: Re: Our mistakes
Posted: Sun Oct 23, 2011 2:37 pm 

Replies: 27
Views: 4332

It's being said that European FNFs get more cool stuff and attention than the American ones do. If that is true, then the #84 failure is the consequence of that. If I am correct, most of the FNF management members are from Europe, and it's logical that they're going to put more effort in organizing ...

 Forum: FNF Management   Topic: Unsuccessful FNFs

 Post subject: Re: Unsuccessful FNFs
Posted: Tue Oct 25, 2011 7:56 am 

Replies: 27
Views: 4332

The #84 one should be spoilered because it's too long to stay in the open. A few more of texts with that length and the OP is messy.

And I am really disappointed with people for turning their backs on gvhmaps classic lms just because those maps were made for gvh. The maps are great for normal LMS.

 Forum: FNF Management   Topic: FNF #86 [Aftermath of October Special]

Posted: Tue Oct 25, 2011 9:14 am 

Replies: 49
Views: 6137

Yes, it will get played. Anyway, idk what wad with those settings I posted before the forums went down and we should test the new Shotgun Frenzy and see if it's crashing or anything. Haven't had the time to try it out because of school. Considering the fact that wad'a'holic did this beta independen...

 Forum: FNF Management   Topic: FNF #86 [Aftermath of October Special]

Posted: Tue Oct 25, 2011 3:47 pm 

Replies: 49
Views: 6137

Indeed it is. I love what he did to the maps and balance. Well he did say that this would be followed by a full beta version... I doubt he'd release it by friday. Maybe some other week.

 Forum: FNF Management   Topic: FNF #85: The Big One

 Post subject: Re: FNF #85: The Big One
Posted: Wed Oct 26, 2011 7:54 am 

Replies: 11
Views: 1420

The OP text should be a bit "special" too. As for the runner ups, we should heavily consider them for future FNFs, just look at how many people voted for them.

 Forum: FNF Management   Topic: Unsuccessful FNFs

 Post subject: Re: Unsuccessful FNFs
Posted: Thu Oct 27, 2011 6:53 am 

Replies: 27
Views: 4332

Doesn't it?
Demanding was always more effective anyway.

 Forum: Projects   Topic: Quakeified (v3)

 Post subject: Re: Quakeified (v2.8.1)
Posted: Sat Oct 29, 2011 7:10 am 

Replies: 15
Views: 3113

Those icons don't seem to fit with the doom graphics. Looks weird. And the armour is too big in the HUD

 Forum: FNF Management   Topic: FNF #90

 Post subject: Re: FNF #90
Posted: Wed Nov 16, 2011 3:46 pm 

Replies: 40
Views: 4581

10 FNFs left 'till pizza.

 Forum: FNF Management   Topic: What IWADs do you have?

 Post subject: Re: What IWADs do you have?
Posted: Thu Oct 27, 2011 6:55 am 

Replies: 8
Views: 1731

Only Doom2. I'll "buy" heretic and hexen iwads :p

 Forum: The Abyss   Topic: Ghouls VS Humans: The Nordic Saga

Posted: Thu Nov 24, 2011 10:49 am 

Replies: 33
Views: 19242

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