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 Forum: Releases   Topic: Greenwar 2: Released!

 Post subject: Re: Greenwar 2: Released!
Posted: Sat Nov 28, 2009 8:47 pm 

Replies: 30
Views: 4084

Pretty cool broski, very nice looking. Finally a wad that actually has more than 3 nice looking maps with a decent layout. Edit: CTF maps that looked this great and had great layouts without all the overused bullshit would be the best. Some fresh but classic ctf stuff would be really nice, along wit...

 Forum: Releases   Topic: Doom Upgraded - Its Doom, but a little more intresting!

Posted: Sun Nov 29, 2009 10:19 am 

Replies: 64
Views: 9887

This is just a compilation of Realm667 stuff and other things. The special effects have been used in tons of other wads and the sprites are from KDIZD. Not that amazing imo.

 Forum: Skulltag and Doom Discussion   Topic: WTF moments in skulltag

 Post subject: Re: WTF moments in skulltag
Posted: Sun Nov 29, 2009 10:30 am 

Replies: 44
Views: 3628

This thread sums up the intelligence of the community. Reading this was my what the fuck moment.

 Forum: Clan abyss   Topic: [SK] - Shadow Knights

 Post subject: Re: [SK] - Shadow Knights
Posted: Tue Dec 01, 2009 3:31 pm 

Replies: 15
Views: 1869

This clan was kinda retarded like 3 years ago. I don't see it getting any farther without Shadow (the real clan leader) that still is in the skulltag community.

 Forum: News   Topic: Domain Change

 Post subject: Re: Domain Change
Posted: Sun Dec 06, 2009 9:07 am 

Replies: 143
Views: 18080

Skulltag is serious business.

 Forum: Editing   Topic: Looking for a sprite ...

Posted: Sun Dec 06, 2009 9:07 am 

Replies: 5
Views: 762


 Forum: Releases   Topic: PKST 2

 Post subject: Re: PKST 2
Posted: Mon Dec 07, 2009 5:14 pm 

Replies: 2
Views: 908

Looks cool but wierd, good jearb. 6/5 stars.

 Forum: News   Topic: Stepping down

 Post subject: Re: Stepping down
Posted: Thu Dec 17, 2009 6:22 pm 

Replies: 46
Views: 6800

sad face :(

Rive, I'll miss you!

 Forum: Editing   Topic: New Skulltag editing channel!

Posted: Sun Dec 20, 2009 10:20 am 

Replies: 36
Views: 7675

IRC Name: Doomsphere
Specializes in: Mapping, ACS, Decorate.

 Forum: Editing   Topic: and im here again XP

 Post subject: Re: and im here again XP
Posted: Sun Dec 20, 2009 10:23 am 

Replies: 4
Views: 590

Umm... You have to add sprites for your tree... Select the sprites tab in XWE and load one in with correct offsets

 Forum: Projects   Topic: Zombie Mayhem! (BETA 4)

 Post subject: Re: Zombie Mayhem!
Posted: Sun Dec 20, 2009 10:26 am 

Replies: 116
Views: 15255

Eh, this doesn't look too fun. The graphics don't really match and there isn't that much skill or gameplay involved. Needs work :/

 Forum: Releases   Topic: The CTF Starter Pack

 Post subject: Re: The CTF Starter Pack
Posted: Sun Dec 20, 2009 10:29 am 

Replies: 3
Views: 718

Eh, that would weaken gameplay in CTF. If everyone had an SSG on a smaller map or a map where the SSG is usually harder to get, it would ruin the match.

I don't see this being used...

 Forum: Skulltag and Doom Discussion   Topic: Which is better, AoW2 or GvH?

Posted: Fri Feb 26, 2010 12:58 pm 

Replies: 76
Views: 3794

Neither, both are really bland, repetitive, and most of the maps made for them don't meet any kind of par that other maps in the same wad too or other wads.

 Forum: Finished Events   Topic: [MS] Machine Shop is calling out [I]ncredible

Posted: Tue Oct 19, 2010 7:14 pm 

Replies: 70
Views: 3536

Oh snap. :s

 Forum: General Discussion   Topic: Game Booster 2

 Post subject: Game Booster 2
Posted: Tue Oct 26, 2010 7:07 pm 

Replies: 3
Views: 611

I know some of you guys use Game Booster (mostly from creeping on your desktop screenshots from random topics). I recently upgraded to the most recent beta of Game Booster 2, and the improvements over one are awesome. The new customization options, the shortcuts, the improved UI, and the new "G...

 Forum: Editing   Topic: giving a wall "health"

 Post subject: Re: giving a wall "health"
Posted: Wed Dec 30, 2009 8:55 am 

Replies: 12
Views: 909

Umm, ACS dude. Do this: #include "zcommon.acs" //Change 500 to whatever health you want. int WallHealth = 500 //Call this script when the wall is shot Script 1 (void) { if (Wallhealth < 1) { //Change these arguments Door_Raise(tag, speed, delay, lighttag)); } WallHealth --; } GuiGui how wo...

 Forum: Past FNF Events   Topic: FNF #0 - Domination - STdom3beta1

Posted: Thu Mar 11, 2010 5:23 pm 

Replies: 55
Views: 3320

I suggest making a channel on irc for this event. I don't see the point in this. It is mainly showing up to an FNF server at the server/event showtimes. I'm saying, it would keep other channels quieter and schedules and other things could be set up there. Since other events and groups have channels...

 Forum: Editing   Topic: Needing Help whit Fu**ing Slumped

Posted: Thu Mar 11, 2010 6:27 pm 

Replies: 6
Views: 794

I really need help whit slumped I dont understand anything about it Its all big Fail example: I press "Save as" and it says : Saving to an IWAD is disallowed. use "save as" instead. IM FREAKING OUT WHIT THAT !! HELP! 1) Calm down. 2) You create a new wad, not open doom or doom2....

 Forum: General Discussion   Topic: Halo

 Post subject: Re: Halo
Posted: Tue Oct 19, 2010 7:11 pm 

Replies: 58
Views: 6381

All the halo games were special in their own way. Halo was revolutionary for its time. I remember when it was a huge deal. Halo 2 just expanded on it while tweaking some of the aspects of the game (ie Battle Rifle). Halo 3 was a must have because it was the first halo on the 360 and was amazing for ...

 Forum: General Discussion   Topic: Aliens gonna rape us

 Post subject: Re: Aliens gonna rape us
Posted: Thu Jul 14, 2011 12:04 pm 

Replies: 19
Views: 2358


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