Skulltag Archive

Hosted by Dark-Assassin

The default theme was not avalible in the backup, sorry.
View unanswered posts | View active topics It is currently Wed Jan 19, 2022 5:31 pm

Search found 205 matches
Search these results:

Search 
Author Message

 Forum: Skulltag and Doom Discussion   Topic:

Posted: Sat Sep 05, 2009 12:04 pm 

Replies:
Views:

I hate the masterminds. I am always low on high power ammo when I fight them. They aren't so bad when you have the chance to evade them, and their high painchance makes things easier; however, they can ram a lot of damage out quickly, especially in groups.

 Forum: Wrack   Topic: THE GREAT DEBATE! Deathmatch: Important or no?

Posted: Sat Sep 12, 2009 12:45 pm 

Replies: 73
Views: 15866

As much as I hate to admit it, there aren't a whole lot of fps's that I would continue to play if they did not have competitive gamemodes. Even though many of those games can be annoying, spammed, etc., I still continue to play them just because they have competitive modes. I still play the original...

 Forum: Finished Events   Topic: ww-diaz or ww-stranger match

Posted: Sat Sep 12, 2009 5:50 pm 

Replies: 5
Views: 1583

I would like to run a ww-diaz or ww-stranger ffa or tdm. I would like some admins to play, but it is an open invitation. I need a host. Maps are negotiable but they need to have stock weapons, meaning they cannot be on a wad with custom weapons. (e.g. Dwango5) If we get enough signers, I'm up for a ...

 Forum: Finished Events   Topic: ww-diaz or ww-stranger match

Posted: Sun Sep 13, 2009 3:57 pm 

Replies: 5
Views: 1583

If we are doing Stranger, I would like to have maps that have powerups (or at least invis so we can use the rifle)

 Forum: General Discussion   Topic: Call of Duty: Black Ops

 Post subject: Re: Call of Duty: Black Ops
Posted: Wed Dec 15, 2010 9:28 am 

Replies: 65
Views: 11434

I have grown fond of the M14. For some reason I get more 1 shot kills from it instead of the bolt action sniper.

 Forum: General Discussion   Topic: What anime are you currently watching?

Posted: Tue Nov 22, 2011 12:42 am 

Replies: 25
Views: 5347

Sekirei....seriously.

Oh yeah, DoomFreak, SAC is more in line with what Shirow Masamune originally created.

 Forum: Projects   Topic: Project ideas!

 Post subject: Re: Project ideas!
Posted: Tue Nov 22, 2011 11:30 am 

Replies: 467
Views: 87896

I'm going to build a class based coop mod with the intent of making class specialization without class dependence. (Translation: I'm going to make classes that have special jobs without being 100% necessary to mp) I'm going to make it Hexen style and maybe with some rpg elements. I'm rebuilding the ...

 Forum: General Discussion   Topic: Favorite video game bosses

Posted: Wed Nov 23, 2011 11:32 pm 

Replies: 59
Views: 8962

Alduin, the first and final, dragon from Skyrim. Nothing like an epic villain that resurrects the souls of the dead to do his bidding after attempting to kill his only worthy nemesis and destroying a town in the process. Also you shout him out of the sky and beat him to a bloody pulp. Wesker in Res...

 Forum: General Discussion   Topic: Guess that game!

 Post subject: Re: Guess that game!
Posted: Sun Nov 27, 2011 9:47 pm 

Replies: 213
Views: 32397

 Forum: General Discussion   Topic: Guess that game!

 Post subject: Re: Guess that game!
Posted: Wed Nov 30, 2011 10:18 am 

Replies: 213
Views: 32397

 Forum: Modification Discussion   Topic: Class Changes

 Post subject: Class Changes
Posted: Thu Dec 01, 2011 11:53 am 

Replies: 3
Views: 1567

I'm aware of AOW style class changes, but is there another practical method of changing the player class in-game? The basic idea is for the player to pick up an item, use it, change class. This is to change to a more specialized and specific form of the class. The problem I predict is having coincid...

 Forum: General Discussion   Topic: ATTENTION: Please read this topic!

Posted: Thu Jan 19, 2012 1:58 pm 

Replies: 28
Views: 5605

Been watching Cspan on this topic...and none of the Congressmen on the IP subcomittee have a fucking clue what this law does. They don't even know how internet search engines work.

 Forum: Modification Discussion   Topic: Weapon and Projectile Questions

 Post subject: Re: Recharging Weapon
Posted: Thu Jan 19, 2012 2:11 pm 

Replies: 26
Views: 6288

Anyway...on my new topic..is something like capable of being emulated in skulltag? With the parameters and all?

 Forum: General Discussion   Topic: ATTENTION: Please read this topic!

Posted: Thu Jan 19, 2012 6:18 pm 

Replies: 28
Views: 5605

Been watching Cspan on this topic...and none of the Congressmen on the IP subcomittee have a fucking clue what this law does. They don't even know how internet search engines work. Just goes to show the blissful ignorance and close-mindedness of our politicians. Trying to make a major decision rega...

 Forum: General Discussion   Topic: Megaupload Is no more

 Post subject: Re: Megaupload Is no more
Posted: Thu Jan 19, 2012 6:50 pm 

Replies: 28
Views: 4720

This is very sad news unfortunately. It was one of the best file-hosting sites around, and it was somewhat strict on piracy too. Bringing it down should have been THE crime in question. "charged with engaging in a racketeering conspiracy, conspiring to commit copyright infringement, conspiring...

 Forum: General Discussion   Topic: ATTENTION: Please read this topic!

Posted: Thu Jan 19, 2012 10:11 pm 

Replies: 28
Views: 5605

RIGHT DOWN THE NAMES QUICKLY!!! THE GOVERNMENT IS TRYING TO SHUT DOWN WIKIPEDIA FROM THE INSIDE!! :evilgrin:

On a more serious note, the page does change every 12 hours. It may actually be empty by Saturday.

 Forum: Modification Discussion   Topic: Class problems

 Post subject: Re: Class problems
Posted: Fri Jan 20, 2012 10:41 pm 

Replies: 10
Views: 3067

I'm also getting but I'm guessing that has to do with widescreen doesn't it?

 Forum: General Discussion   Topic: Favourite British film?

 Post subject: Re: Favourite British film?
Posted: Sat Jan 21, 2012 6:42 pm 

Replies: 13
Views: 2419

Hot Fuzz

 Forum: Modification Discussion   Topic: Class problems

 Post subject: Class problems
Posted: Thu Jan 19, 2012 11:52 pm 

Replies: 10
Views: 3067

ACTOR FighterCharacter : PlayerPawn { Health 250 PainChance 255 Radius 16 Height 64 Speed 1.5 +NOSKIN PainSound "PlayerFighterPain" RadiusDamageFactor 0.25 Player.JumpZ 15.75 Player.Viewheight 48 Player.SpawnClass "Fighter" Player.DisplayName "Fighter" Player.SoundClas...

 Forum: Modification Discussion   Topic: Class problems

 Post subject: Re: Class problems
Posted: Sun Jan 22, 2012 7:29 am 

Replies: 10
Views: 3067

PROTIP: Don't use MAPINFO to define which classes you can/can't use. KEYCONF does it better (doesn't necessarily reset the entire list). Also, setslot really isn't a good idea, because it removes all other weapons on that slot. Use addslotdefault instead (only problem is it only allows you to add o...
Sort by:  
Page 1 of 11 [ Search found 205 matches ]



Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.