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 Forum: Projects   Topic: Polished Skull: Skulltag just got a cleaning! VA version 4

Posted: Wed May 04, 2011 9:59 am 

Replies: 86
Views: 29027

This looks great.

For the poll, I voted "mix" because ideally it should look awesome in both software and OGL.

 Forum: FNF Management   Topic: FNF #60

 Post subject: Re: FNF #60
Posted: Thu May 05, 2011 9:35 am 

Replies: 26
Views: 3206

More in advance sounds like a good idea to me.

 Forum: FNF Management   Topic: FNF #61

 Post subject: Re: FNF #61
Posted: Thu May 05, 2011 7:44 pm 

Replies: 13
Views: 1782

Spak.

If we do do 1995-dm make sure it's TLMS instead of LMS.

 Forum: FNF Management   Topic: FNF #60

 Post subject: Re: FNF #60
Posted: Thu May 05, 2011 11:43 pm 

Replies: 26
Views: 3206

It's likely I won't see this, so let me know how it goes... especially KTC -- I've never seen it before.

 Forum: Editing   Topic: A_GiveToTarget and Pain states

Posted: Sat May 07, 2011 12:35 pm 

Replies: 7
Views: 1675

I don't think pain states automatically target the attacker.

 Forum: Editing   Topic: A_GiveToTarget and Pain states

Posted: Sat May 07, 2011 12:51 pm 

Replies: 7
Views: 1675

Hmm... 32 custom DamageTypes and copies of projectiles?

 Forum: Editing   Topic: A_GiveToTarget and Pain states

Posted: Sat May 07, 2011 3:04 pm 

Replies: 7
Views: 1675

I was thinking of taking the OP's idea using Pain states, but instead of A_GiveToTarget, have each PlayerNumber get its own DamageType.

 Forum: Finished Events   Topic: [TGD] - Looking for Challengers :::

Posted: Sat May 07, 2011 10:56 pm 

Replies: 9
Views: 2399

Let's do it!

Next Friday or Saturday good?

 Forum: Clan abyss   Topic: MLK <Moon Light Killers>

Posted: Sun May 08, 2011 9:48 pm 

Replies: 276
Views: 38152

Recruitment is still invite-only.

 Forum: FNF Management   Topic: FNF Tags

 Post subject: Re: FNF Tags
Posted: Sun Oct 23, 2011 4:15 pm 

Replies: 9
Views: 1876

\cv is closer I think.

 Forum: Modification Discussion   Topic: Spriting & Coding! Looking for a Job.

Posted: Thu Oct 27, 2011 6:34 am 

Replies: 17
Views: 6173

Not sure if flirting. O.o

 Forum: FNF Management   Topic: Unsuccessful FNFs

 Post subject: Re: Our mistakes
Posted: Sun Oct 23, 2011 5:41 pm 

Replies: 27
Views: 4723

I agree completely with the first post. While it does work in PvP game modes, it is now clear(er) that it was not designed for them. The Megaproton gun (that team-killing one) for example, doesn't correctly award frags (which I knew about, and was one reason I suggested it fo...

 Forum: FNF Management   Topic: Unsuccessful FNFs

 Post subject: Re: Our mistakes
Posted: Mon Oct 24, 2011 8:27 am 

Replies: 27
Views: 4723

Maybe it's the time? Euro FNF happens in the early afternoon throughout much of America, so it's easy for some Americans (including me) to attend. On the other hand, US FNF is around midnight in Europe...?

 Forum: News   Topic: Forums recovered. New staff hired to defend against Rapture.

Posted: Mon Oct 24, 2011 8:33 am 

Replies: 32
Views: 10010

Woohoo!

Bring WT back. :P

 Forum: FNF Management   Topic: Unsuccessful FNFs

 Post subject: Re: Our mistakes
Posted: Mon Oct 24, 2011 8:56 am 

Replies: 27
Views: 4723

Yeah. So unless they have a wickedly screwed up sleep schedule like you do, Euro people can't attend. :P

 Forum: Projects   Topic: Zombie HORDE - BETA 25 (page 42)

Posted: Fri Oct 28, 2011 8:59 am 

Replies: 1028
Views: 168396

But it only takes two seconds. O.o

I think it can be shown that no mechanical solution is possible. The only way is probably to kick/ban anyone who does it consistently.

 Forum: FNF Management   Topic: FNF #90

 Post subject: Re: FNF #90
Posted: Wed Nov 16, 2011 3:45 pm 

Replies: 40
Views: 4981

I like TLMS.

 Forum: Past FNF Events   Topic: FNF SPECIAL #85 - CyberCrime3 Team Deathmatch

Posted: Fri Oct 28, 2011 12:38 pm 

Replies: 6
Views: 2056

Just to clarify, although it wasn't mentioned in the first post, 4-way TDM was what won the poll, and that's what we're doing.

 Forum: FNF Management   Topic: FNF #85: The Big One

 Post subject: Re: FNF #85: The Big One
Posted: Fri Oct 28, 2011 11:38 pm 

Replies: 11
Views: 1575

I'd call this a solid success. Stats n' stuff to come. EDIT: MAP01 - Cyber Wasteland - REMIX MAP02 - Darkstudios MAP03 - Nano City - STREETS MAP04 - Nano City - ROOFTOPS MAP05 - Solaris - Prison Compound MAP06 - CPU - Station Uplink MAP07 - Nano City - Subway Station MAP08 - Web chatroom - REMIX MAP...

 Forum: Editing   Topic: Custom enemies

 Post subject: Re: Custom enemies
Posted: Mon Jan 02, 2012 12:50 pm 

Replies: 4
Views: 1225

If you want them to show up as monsters in Doom Builder 2, them you will have to make a new configuration file for DB2, which I don't think you want to do unless you are making a very extensive mod. There is a final category, however, labeled "Decorate" at the bottom of the list. DB2 won't...
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