Skulltag Archive

Hosted by Dark-Assassin

The default theme was not avalible in the backup, sorry.
View unanswered posts | View active topics It is currently Mon Jun 14, 2021 6:56 pm

Search found 108 matches
Search these results:

Search 
Author Message

 Forum: Q&A / Help!   Topic: IDESE treats Co-op server like Deathmatch

Posted: Sat Sep 19, 2009 11:09 am 

Replies: 3
Views: 761

Version: 0.97d5-r2275 OS: Windows XP I recently got a friend into Skulltag/Doom, and he seems to be responding rather well. I made a server for him and I to ease him into the game, so he can learn the ropes. We go cooperative, Doom 2, I'm Too Young to Die, zero bots, zero frags, etc, etc. However, w...

 Forum: Q&A / Help!   Topic: IDESE treats Co-op server like Deathmatch

Posted: Sat Sep 19, 2009 12:29 pm 

Replies: 3
Views: 761

Wonderful. Thank you guys very much!

 Forum: News   Topic: 98a preview #6: New DMFLAGs dialog!

Posted: Wed Oct 21, 2009 5:20 pm 

Replies: 27
Views: 5752

So glorious. I think I might cry.
Now I'll never be confused again as to what switch to turn off or on!

 Forum: Skulltag and Doom Discussion   Topic: What tools do you use to make sprites textures and graphics?

Posted: Sat Aug 28, 2010 1:20 pm 

Replies: 31
Views: 4356

A sort of mix between MSPaint and Photoshop. Make the basic figure/outline in paint, fill it in with Photoshop textures/stylizations/etc.

 Forum: Projects   Topic: Map by th0r

 Post subject: Re: Map by th0r
Posted: Sat Aug 28, 2010 3:18 pm 

Replies: 15
Views: 3148

Looks pretty gruesome. I'm looking forward to this, it looks like there's a nice balance between detail and open areas.

 Forum: Q&A / Help!   Topic: Skulltag graphics inverting constantly.

Posted: Sun Jan 02, 2011 1:28 am 

Replies: 24
Views: 3263

Used to have an old version of Skulltag. 98a, I think. Fired it up today after not touching it for a month. The colors were really wacky, it looked like I was opening a Heretic wad with Doom 2. http://img407.imageshack.us/img407/9100/doomcolors.png Okay, what the hell. Funny thing is, I hit Escape t...

 Forum: Q&A / Help!   Topic: Skulltag graphics inverting constantly.

Posted: Sun Jan 02, 2011 2:02 am 

Replies: 24
Views: 3263

Yes. NVidia GeForce MX 4000, last update released in 2006.

Not exactly top of the line, but I don't do a lot of gaming and it's served me and Doom well until tonight.

 Forum: Q&A / Help!   Topic: Skulltag graphics inverting constantly.

Posted: Sun Jan 02, 2011 1:24 pm 

Replies: 24
Views: 3263

It is software render, yes. OpenGL rendering works beautifully, but I don't have the power to have it play without lagging. Warm booting didn't do much. Uninstalling/reinstalling the drivers and then rebooting didn't do much, either. This is pretty crazy. it can't be caused by a Skulltag change but ...

 Forum: Q&A / Help!   Topic: Skulltag graphics inverting constantly.

Posted: Sun Jan 02, 2011 2:34 pm 

Replies: 24
Views: 3263

XP. Sorry, I probably should've said that in my first post.

 Forum: Q&A / Help!   Topic: Skulltag graphics inverting constantly.

Posted: Mon Jan 03, 2011 2:43 pm 

Replies: 24
Views: 3263

Well, that changes the colors even more, but it doesn't fix it.

It certainly is an interesting shade of rainbow, though.

 Forum: Q&A / Help!   Topic: Skulltag graphics inverting constantly.

Posted: Wed Jan 05, 2011 2:48 pm 

Replies: 24
Views: 3263

Does this problem occur in both Fullscreen and Window mode? Just tried Windowed, nope, doesn't happen. I guess that's a solution, then, play in Windowed mode all the time! That kind of makes me wonder, though. What's going on in Fullscreen that's different from Windowed? Are you on XP Pro? Nope, Ho...

 Forum: Skulltag and Doom Discussion   Topic: What do you feel more foreign competition will do to ST?

Posted: Tue Jan 11, 2011 2:14 am 

Replies: 24
Views: 3243

It's not more awesome when a guy creates a server with only one slot; the one that he is playing. It's like WTF? Why don't you go play singleplayer? Online testing, maybe? It's quite possible that he's trying out a couple things online, to make sure they work great, fine, or at least decently--such...

 Forum: Skulltag and Doom Discussion   Topic: Marine Doom

 Post subject: Re: Marine Doom
Posted: Fri Nov 11, 2011 10:50 am 

Replies: 8
Views: 1275

Well, that's incredibly, incredibly interesting.

The wad itself isn't too spectacular, partially due to how old it is, but it's nice to see people using it for reasons other than just shooting.

 Forum: Skulltag and Doom Discussion   Topic: Big ol' DM/CTF maps?

 Post subject: Re: Big ol' DM/CTF maps?
Posted: Mon Mar 05, 2012 4:53 pm 

Replies: 6
Views: 1222

 Forum: Projects   Topic: [ZDoom Wars WIP] Nazis! - Now with a server! (v0.81)

Posted: Fri Mar 16, 2012 4:27 am 

Replies: 9
Views: 3290

Hello, everyone. I made a small thing for ZDoom Wars, originally just for my friends--but they liked it a lot, so why not share the love. It allows you to play as the Nazis from WildWeasel's Nazis gameplay/weapon/enemy/kitchen sink mod. It was designed primarily for ZDoom Wars v3.02, so trying to po...

 Forum: Q&A / Help!   Topic: Skulltag graphics inverting constantly.

Posted: Tue Jan 11, 2011 4:21 am 

Replies: 24
Views: 3263

Ah, it probably would. Sorry about that. Here's what System Properties says: CPU, Cores, MHZ: Dell Dimension 8300, Intel Pentium 4, 3.00ghz(?) Graphics card, brand, driver, AGP/PCI(e): GeForce MX 4000, nVidia, ForceWare Release 90 (93.71 WHQL), integrated Ram, amount, brand: ?, 1.00 GB, ? OS, x86/x6...

 Forum: Editing   Topic: Error message for Hexen HUD making up words not there.

Posted: Thu Nov 03, 2011 10:10 pm 

Replies: 4
Views: 1120

First off, let me precede this by saying this is my very first custom HUD (mostly nicked from DarkArchon). So if I'm doing something blitheringly obvious-wrong, please be gentle. Use lube. Anyway. I'm trying to modify Hexen's fullscreen HUD so that it displays primary ammo as well as mana (the secon...

 Forum: Editing   Topic: Error message for Hexen HUD making up words not there.

Posted: Fri Nov 04, 2011 9:19 am 

Replies: 4
Views: 1120

 Forum: Editing   Topic: Error message for Hexen HUD making up words not there.

Posted: Fri Nov 04, 2011 1:55 pm 

Replies: 4
Views: 1120

Well, it no longer gives me an error message. On the downside, it's not exactly working as intended anymore. I tried taking away extra curly braces, but it kept giving me the message. So I added in an extra two, and poof, now it loads up. Problem being, now the weapon ammo isn't displaying properly....

 Forum: Skulltag and Doom Discussion   Topic: Big ol' DM/CTF maps?

 Post subject: Big ol' DM/CTF maps?
Posted: Sat Mar 03, 2012 1:13 am 

Replies: 6
Views: 1222

See topic. A few friends and I have been showing around Skulltag at our college, and most of them are fairly surprised that Doom is still getting modded. A few hours later, and we had a gigantic LAN going. Uuuunfortunately, most of the maps I knew were pretty tiny and couldn't really support like 32...
Sort by:  
Page 1 of 6 [ Search found 108 matches ]



Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.