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 Forum: Skulltag and Doom Discussion   Topic: ROTT TC - Will Skulltag support it?

Posted: Wed Jan 19, 2011 7:27 pm 

Replies: 3
Views: 1128

Unlikely.

Unless there's some serious time of the mod creator's spent making workarounds for the decorate functions that Skulltag doesn't have.
And some of the functions/function extensions aren't ones I could see Skulltag implementing any time soon.

 Forum: Skulltag and Doom Discussion   Topic: ROTT TC - Will Skulltag support it?

Posted: Thu Jan 20, 2011 5:20 am 

Replies: 3
Views: 1128

I went through the decorate, and I didn't find any that were marked as 2.5.0 on zdoom wiki specifically.

However, it may very well be the case.

 Forum: Skulltag and Doom Discussion   Topic: Anyway to get bots in RGA2 on Team Deathmatch?

Posted: Thu Jan 20, 2011 5:22 am 

Replies: 3
Views: 1132

I believe Real Guns 1 works with bots SOMEWHAT.
It uses spriterips from the popular UT realism shooter mod, Infiltration.

 Forum: General Discussion   Topic: Minecraft

 Post subject: Re: Minecraft
Posted: Sun Jan 23, 2011 6:14 pm 

Replies: 108
Views: 24451

jpalomo, Minecraft actually has a few DooM-style splash texts.

For example, I saw "idspispopd!" last week, and "Phobos anomaly!" roughly 3 days after I bought the game.

 Forum: Skulltag and Doom Discussion   Topic: Open GL Lights causing lag?

Posted: Sun Jan 30, 2011 10:08 am 

Replies: 22
Views: 4254

To be fair, the current OGL dynamic lights eat up a LOT of power.

Both my Zepto(8600M GT, RIP) and my Acer(HD4650) have visible drops in fps when many dynamic lights are onscreen.
(long corridor, plasmarifle, sv_fastweapons 2 to see how just much)

 Forum: Feature Suggestions   Topic:

 Post subject: Re: Bots attack Monsters
Posted: Sun Feb 13, 2011 12:06 am 

Replies:
Views:

Until the whole bot issue is 'fixed', this topic will just pop up again and again and again.. What Skulltag needs, as Torr said, is a codegod willing to take up the mantle of writing a decompiler (and THEN compiler) for the old botscripts, from scratch. Someone who's willing to spend months, maybe e...

 Forum: Skulltag and Doom Discussion   Topic: Guys I hate to bring this up but...(Odamex).

Posted: Sat Feb 19, 2011 8:59 am 

Replies: 87
Views: 14727

More IDL/port/interport drama.

 Forum: Skulltag and Doom Discussion   Topic: Opinions on Skulltag going Open Source?

Posted: Mon Feb 21, 2011 5:59 am 

Replies: 63
Views: 13855

Combatting hackers by closed-sourcing programs is like trying to stop the sun from glowing.


And if this means ST might have more cool updates in it's future, then I say go for it.

 Forum: General Discussion   Topic: Minecraft

 Post subject: Re: Minecraft
Posted: Mon Feb 21, 2011 3:11 pm 

Replies: 108
Views: 24451

Tsk tsk tsk, all you Creeper haters hatin.

We only want to give you hugs, you know. :)

 Forum: Skulltag and Doom Discussion   Topic: Doom is in the "Most Controversial Games" page!

Posted: Sun Apr 24, 2011 9:38 am 

Replies: 6
Views: 1432

You apparently have not yet heard of people such as Jack Thompson. :)

 Forum: Skulltag and Doom Discussion   Topic: Regarding MM8BDM...

 Post subject: Re: Regarding MM8BDM...
Posted: Sun Apr 24, 2011 10:57 am 

Replies: 58
Views: 9641

My issue with Megagame?

Doomseeker doesn't have an autofilter, and IDE takes ~10 seconds to show the serverlist.


That's it.

I start up Doomseeker/IDE to play doom (ST), or doomrelated mods and games.
If I want to play Megagame, I'll launch the megagame client.

 Forum: General Discussion   Topic: Torr related to Thread Necromancer?

Posted: Sun Apr 24, 2011 11:35 am 

Replies: 16
Views: 4043

No, Torr just couldn't make himself necrobump this thread.

It would've been too obvious! :chuckle:

 Forum: Server Hosts   Topic: [Status:Online] [EU Server] Letsfrag.net

Posted: Sun Apr 24, 2011 10:13 am 

Replies: 42
Views: 13462

(Sorry for Necrobump) I agree completely with Tiger. However.. I know Nonsense is a good host and moderator (and quite a nice guy, and a talented mapper what am I, his Pr manager? ), and the economic reason behind the server-group closure is certainly beyond scrutiny. But seriously, you can't do any...

 Forum: Skulltag and Doom Discussion   Topic: Regarding MM8BDM...

 Post subject: Re: Regarding MM8BDM...
Posted: Sun Apr 24, 2011 12:43 pm 

Replies: 58
Views: 9641

 Forum: Skulltag and Doom Discussion   Topic: Regarding MM8BDM...

 Post subject: Re: Regarding MM8BDM...
Posted: Mon Apr 25, 2011 8:53 am 

Replies: 58
Views: 9641

But the fact alone that it uses a different version makes the IDE/Doomseeker listings pretty useless. With the autotesting option you should be able to join these servers easily (at least with IDE). Depends on what Cutman did with the IWAD though, I never tested this myself. I haven't had any luck ...

 Forum: Projects   Topic: Master of Puppets - JMod (Updated April 28th)

Posted: Thu Apr 28, 2011 2:07 am 

Replies: 8
Views: 3556

Even more updates. 008 is out. *-----------------------version beta 0.50 - JMod + v0.08-----------------------* Technical Changes and Bugfixes: - Script CVar autosets changed: teamdamage now forced 1, compat_instantrespawn forced 0, cl_drawcoopinfo no longer forced 0 - Marine death skull deduction 6...

 Forum: Skulltag and Doom Discussion   Topic: Your saddest moment in Doom, or anywhere in Skulltag

Posted: Fri Apr 29, 2011 4:32 pm 

Replies: 88
Views: 14779

Every time a MoP server disappears!


First we had Bud. Then he MIA'd.
Then LetsFrag's Nonsense ran one, but had to call it quits.
Then Kherr ran a server, later to MIA.
THEN Bud hosted one couple days ago, MIA now.


The damndest thing is, people seem to LIKE MoP...

 Forum: Skulltag and Doom Discussion   Topic: Your saddest moment in Doom, or anywhere in Skulltag

Posted: Fri May 06, 2011 10:21 am 

Replies: 88
Views: 14779

 Forum: Skulltag and Doom Discussion   Topic: Doom is in the "Most Controversial Games" page!

Posted: Fri Apr 29, 2011 4:19 pm 

Replies: 6
Views: 1432

The one same argument's been used on every new bigtime shooter to come out in the past 20 years; That they teach and encourage the players to kill in real life. Of course, every single part of the typical anti-game propaganda bs is proven false time and time again by REAL science and psychology. :) ...

 Forum: Skulltag and Doom Discussion   Topic: Doom is in the "Most Controversial Games" page!

Posted: Mon May 02, 2011 9:04 am 

Replies: 6
Views: 1432

Violent media does desensitize one to violence. Uhm, no. Please stop regurgitating the BS of fanatics. There's been tons of studies on the subject, and only SOME draw that conclusion. However, this minority has time and time again been called out on drawing hard conclusions from vague, uncontrolled...
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