Skulltag Archive

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 Forum: General Discussion   Topic: Are you new? Post here!

 Post subject: Re: Are you new? Post here!
Posted: Tue Aug 09, 2011 6:46 pm 

Replies: 123
Views: 21797

Greetings.

I hail from the Marathon community. Registered here to see if I can get Skulltag running correctly so I can play some HeXen, and maybe try out some DooM netplay.

 Forum: Projects   Topic: Brütal Doom v0.15a hotfix

Posted: Tue Dec 20, 2011 5:51 pm 

Replies: 2387
Views: 346824

So far, I'm liking the new blood decals, the new Archvile soft death and Player's arm disembowelment. I've yet to test the 3rd-person fatality camera bug. I'm not sure how I feel about the new rifle - I've played with the other one and loved it since I started playing Brütal Doom. The new iron sight...

 Forum: Projects   Topic: Brütal Doom v0.15a hotfix

Posted: Wed Dec 21, 2011 11:29 am 

Replies: 2387
Views: 346824

 Forum: Projects   Topic: Brütal Doom v0.15a hotfix

Posted: Fri Dec 23, 2011 11:51 am 

Replies: 2387
Views: 346824

I agree with MasterManiac here. The Imps made the encounters challenging; that's why we're playing Brütal Doom, isn't it? So here's a humble suggestion: let players have their neutered Imps on difficulty levels lower than Ultra-Violence, and on UV and up let us have our brutal Imps. Hmm. Might be ab...

 Forum: Projects   Topic: Brütal Doom v0.15a hotfix

Posted: Sat Dec 24, 2011 12:24 pm 

Replies: 2387
Views: 346824

Recently, while in Rip and Tear! Berserk mode, I've found that an enemy may just turn to glop after I punch them. It's a bit underwhelming. :( I think this might be caused by getting a headshot with my fist. Could headshot hitboxes be disabled in Rip and Tear! mode (If that's even what the problem i...

 Forum: Projects   Topic: Brütal Doom v0.15a hotfix

Posted: Mon Dec 26, 2011 11:50 am 

Replies: 2387
Views: 346824

Also, as a side note, has the number of people asking for a homing altfire for the revenant launchers dropped down because they realized it already does home in, just not automatically? You have to have the crosshairs on what you're wanting to lock onto when the rockets leave the launchers. Otherwi...

 Forum: Projects   Topic: Brütal Doom v0.15a hotfix

Posted: Mon Dec 26, 2011 10:24 pm 

Replies: 2387
Views: 346824

 Forum: Projects   Topic: Polished Skull: Skulltag just got a cleaning! VA version 4

Posted: Fri Dec 30, 2011 2:28 pm 

Replies: 86
Views: 26720

Barrels already exploded red, if you remember. Just play vanilla Doom or Doom II to see what I mean.

 Forum: Projects   Topic: Brütal Doom v0.15a hotfix

Posted: Thu Jan 05, 2012 10:37 pm 

Replies: 2387
Views: 346824

AR mounted grenade launchers are the stuff of CoD. As we've told another, now ostracized poster: This is NOT Brutal Warfare 2. Take your tacticool bullshit elsewhere. Watch what you say about AR-mounted grenade launchers, fella! ;) Edit: This does NOT mean I support AR-mounted grenade launchers in ...

 Forum: Releases   Topic: Ransu's Remastered Doom, Heretic, Hexen, and More Music 2012

Posted: Mon Feb 27, 2012 11:50 am 

Replies: 99
Views: 26370

Doomseeker as well can select any WADs you want to run when you create a server. Not sure how to get them to work in joined network games, though. I don't know where I'm supposed to put my skins folder, and the Wiki isn't much help. Mac isn't even supported there. "Comprehensive for everyone&qu...

 Forum: Projects   Topic: Brütal Doom v0.15a hotfix

Posted: Tue Feb 28, 2012 12:35 pm 

Replies: 2387
Views: 346824

An idea for player vs. player fatalities: If Player 1 executes a fatality on Player 2, who also happens to have a berserk pack, perhaps he could break the grapple somehow, and either break the players apart, possibly dealing some damage to both, or turn the tables against Player 1 and execute him in...

 Forum: Projects   Topic: Brütal Doom v0.15a hotfix

Posted: Thu Mar 01, 2012 1:45 pm 

Replies: 2387
Views: 346824

Well, I think Sarge said V15 will be out tomorrow (2/3/12). Sweet. Looking forward to V15! If anyone's interested, I made this X-tra Large Brütal DooM userbar last night: http://img703.imageshack.us/img703/9164/brtaldoomuserbar.png To use it, grab this code and slap it in your signature. It also li...

 Forum: General Discussion   Topic: Favourite drink?

 Post subject: Re: Favourite drink?
Posted: Fri Mar 02, 2012 3:45 pm 

Replies: 55
Views: 7294

Pomegranate 7-Up was pretty awesome when it first came out a some years ago. Then they cheapened it up like every other product on the shelf. Still alright I guess…

And yeah, nothing beats a crispeh cool glass o' water.

 Forum: Projects   Topic: Brütal Doom v0.15a hotfix

 Post subject: Re: Brütal Doom v0.15
Posted: Sat Mar 03, 2012 2:04 am 

Replies: 2387
Views: 346824

I noticed that bouncing grenades just disappear when they hit a water surface, while both rockets and contact grenades explode as normal. I think it'd look pretty awesome if all explosives made a giant splash when they land in water (or any liquid, for that matter)! Maybe bouncing grenades could sta...

 Forum: General Discussion   Topic: Good Animes Like..

 Post subject: Re: Good Animes Like..
Posted: Sat Mar 03, 2012 3:17 pm 

Replies: 45
Views: 6316

The parts where suddenly every character is a blob with eyes and start blubbering like idiots make me cringe, but, yeah, NzY and Ænima pretty much summed up the things in Anime I can live without. Fullmetal Alchemist: Brotherhood basically cuts down the original to a couple seasons and gets stuff do...

 Forum: General Discussion   Topic: How did you find out about Skulltag?

Posted: Sat Mar 03, 2012 8:17 pm 

Replies: 83
Views: 12045

Just browsing DooM ports at the DooM Wiki last Summer. I actually wasn't looking for DooM; I was looking for a port that could play HeXen. I tried Doomsday first, and it looked great, but didn't play the music. No music, No HeXen, I say. Landed at Skulltag. Whenever I picked up an item, the screen t...

 Forum: Projects   Topic: Brütal Doom v0.15a hotfix

Posted: Sat Mar 03, 2012 11:33 pm 

Replies: 2387
Views: 346824

Hmm. I noticed the Rocket Launcher only has 4 rockets loaded when you pick it up.

 Forum: Projects   Topic: Brütal Doom v0.15a hotfix

Posted: Wed Mar 14, 2012 1:49 pm 

Replies: 2387
Views: 346824

An idea: Crushing ceiling death frames, mainly what they would look like on the ground after dying and left smooshed. I like this. You could take it farther by including smashed bits of metal left from weapon drops that will no doubt end up being under there at some point. If those poor weapons are...

 Forum: Projects   Topic: Mod - MineMusic

 Post subject: Re: Mod - MineMusic
Posted: Thu Mar 15, 2012 12:45 pm 

Replies: 12
Views: 3306

I'm curious to see how the mortar launcher from Dark Forces will become the BFG 20k. The Arachnotron rifle looks pretty cool, but I know I've seen the M19 Grenade Launcher and the "Wery good weapon" in other places around the forum. And yeah, please spoiler your screenshots. Posting with t...

 Forum: Releases   Topic: Ransu's Remastered Doom, Heretic, Hexen, and More Music 2012

Posted: Fri Mar 16, 2012 10:47 pm 

Replies: 99
Views: 26370

The new updates for Ultimate Doom and Doom II are now released! The links in the first post have been updated. New changes include bass cutoff frequency changed from 80 Hz to 60 Hz and various changes to nearly all the songs including new/changed instruments and/or effects. I will get to work on He...
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