Skulltag Archive

Hosted by Dark-Assassin

The default theme was not avalible in the backup, sorry.
View unanswered posts | View active topics It is currently Sat Jan 28, 2023 4:00 am



Reply to topic  [ 112 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next
Stronghold - Final v1.0 is out! 
Author Message

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 492
Location: Germany
Reply with quote


Last edited by Tormentor667 on Mon Nov 08, 2010 4:05 pm, edited 4 times in total.



Sat Aug 14, 2010 11:13 am
Profile WWW

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1980
Location: Geergia Current Mood: Chillin
Reply with quote
Tormentor, you my bro and all, and i'ma let you finish, but where the screenshots at? They're probably in one of those 2 links right there, but hell, you know, like I do, that 80% of skulltag gonna say "SCREEEENSHOTS." So please put some screenshots? :D


Sat Aug 14, 2010 11:27 am
Profile YIM

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 492
Location: Germany
Reply with quote
Don't be so lazy :P
http://stronghold.drdteam.org/


Sat Aug 14, 2010 11:34 am
Profile WWW

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 95
Reply with quote
Wow, Finally you finish it. After all this years


Sat Aug 14, 2010 11:35 am
Profile YIM

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1980
Location: Geergia Current Mood: Chillin
Reply with quote


Sat Aug 14, 2010 11:36 am
Profile YIM

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 492
Location: Germany
Reply with quote
Just as a little note - I uploaded the wrong version which had a little bug in the INTERMAP. Atm, I am just reuploading the whole files to both mirrors which should be done in about 20 minutes. Sorry for convience.


Sat Aug 14, 2010 12:02 pm
Profile WWW
Retired/Inactive Staff

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 2357
Reply with quote
Finaly something decent to play.
100/10

Tormentor just put Invasion into another level :)
And then peoples are surprised I'm giving out such a low score on the other WADS :p

And another 10/10 for a good server Tormentor ;-)



Sat Aug 14, 2010 12:15 pm
Profile

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 492
Location: Germany
Reply with quote
Back online!

@SuperGod - Thank you ;)


Sat Aug 14, 2010 12:46 pm
Profile WWW
Retired/Inactive Staff

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1827
Location: United States
Reply with quote
I remember when I played the first beta release; now I can not wait to try this out!


Sat Aug 14, 2010 12:51 pm
Profile WWW

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1911
Location: \o_o/
Reply with quote
Impressive!

I'm yet to play its multiplayer though.


Sat Aug 14, 2010 1:51 pm
Profile
Developer

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 758
Location: Finland
Reply with quote
Awesome! Great to see this finally released.


Sat Aug 14, 2010 2:00 pm
Profile WWW
Developer

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1359
Location: Mental Institution
Reply with quote
Seems that when the red barriers die the players die with them and become ghosts.

Just an observation, I might be wrong.


Sat Aug 14, 2010 2:35 pm
Profile

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 468
Reply with quote
<3

too bad my internet isnt working well at the moment or i wouuld download it.


Sat Aug 14, 2010 3:07 pm
Profile YIM

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 2380
Reply with quote
The full-screen HUD seems kind of glitchy, but otherwise this is pretty cool.


Sat Aug 14, 2010 3:10 pm
Profile
Forum Administrator

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1360
Location: Romania
Reply with quote
Good to see this released! Really good stuff! :D


Sat Aug 14, 2010 3:18 pm
Profile
Developer

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1275
Reply with quote
Tormentor667, just so you know the Skulltag hud patch is actually the correct version. The one in the main pk3 will be broken with the next version of ZDoom.


Sat Aug 14, 2010 3:20 pm
Profile YIM WWW

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 2380
Reply with quote
Bug: HUD doesn't get updated properly when you pick up health items and your max health is really high (320% in my case), only when you take damage.

Two other suggestions: make the core invulnerable to player attacks to help reduce trolling (like in Shotgun Frenzy), and please use a different sound than the chat sound for info messages, so I don't have to check my console every time unless it's an actual player speaking.

Otherwise this is pretty fun because this is like Invasion with a much better lives system than Survival Invasion.


Sat Aug 14, 2010 3:41 pm
Profile

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 44
Reply with quote
I would like it if the armor goes into the inventory and when the previous armor dies, then you can use it. Other than that, its an excellent mod.


Last edited by Thetis on Sat Aug 14, 2010 3:50 pm, edited 1 time in total.



Sat Aug 14, 2010 3:48 pm
Profile

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 2380
Reply with quote
Also, there seem to be two versions floating around, since authentication fails on the intermission map. Would be nice if you could post the official MD5, Torm.


Sat Aug 14, 2010 3:50 pm
Profile

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 751
Reply with quote
Holy crap, this is the most fun I've ever had in SP


Sat Aug 14, 2010 4:05 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 112 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.