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Tormentor667
Joined: Wed Dec 31, 1969 6:00 pm Posts: 492 Location: Germany
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Last edited by Tormentor667 on Mon Nov 08, 2010 4:05 pm, edited 4 times in total.
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Sat Aug 14, 2010 11:13 am |
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ALMN
Joined: Wed Dec 31, 1969 6:00 pm Posts: 1980 Location: Geergia Current Mood: Chillin
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Tormentor, you my bro and all, and i'ma let you finish, but where the screenshots at? They're probably in one of those 2 links right there, but hell, you know, like I do, that 80% of skulltag gonna say "SCREEEENSHOTS." So please put some screenshots? 
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Sat Aug 14, 2010 11:27 am |
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Tormentor667
Joined: Wed Dec 31, 1969 6:00 pm Posts: 492 Location: Germany
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Sat Aug 14, 2010 11:34 am |
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Jitan
Joined: Wed Dec 31, 1969 6:00 pm Posts: 95
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Wow, Finally you finish it. After all this years
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Sat Aug 14, 2010 11:35 am |
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ALMN
Joined: Wed Dec 31, 1969 6:00 pm Posts: 1980 Location: Geergia Current Mood: Chillin
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Sat Aug 14, 2010 11:36 am |
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Tormentor667
Joined: Wed Dec 31, 1969 6:00 pm Posts: 492 Location: Germany
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Just as a little note - I uploaded the wrong version which had a little bug in the INTERMAP. Atm, I am just reuploading the whole files to both mirrors which should be done in about 20 minutes. Sorry for convience.
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Sat Aug 14, 2010 12:02 pm |
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SuperGod
Retired/Inactive Staff
Joined: Wed Dec 31, 1969 6:00 pm Posts: 2357
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Finaly something decent to play. 100/10 Tormentor just put Invasion into another level  And then peoples are surprised I'm giving out such a low score on the other WADS  And another 10/10 for a good server Tormentor ;-)
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Sat Aug 14, 2010 12:15 pm |
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Tormentor667
Joined: Wed Dec 31, 1969 6:00 pm Posts: 492 Location: Germany
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Back online!
@SuperGod - Thank you ;)
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Sat Aug 14, 2010 12:46 pm |
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Tiger
Retired/Inactive Staff
Joined: Wed Dec 31, 1969 6:00 pm Posts: 1827 Location: United States
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I remember when I played the first beta release; now I can not wait to try this out!
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Sat Aug 14, 2010 12:51 pm |
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Soul
Joined: Wed Dec 31, 1969 6:00 pm Posts: 1911 Location: \o_o/
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Impressive!
I'm yet to play its multiplayer though.
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Sat Aug 14, 2010 1:51 pm |
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Dusk
Developer
Joined: Wed Dec 31, 1969 6:00 pm Posts: 758 Location: Finland
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Awesome! Great to see this finally released.
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Sat Aug 14, 2010 2:00 pm |
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Zalewa
Developer
Joined: Wed Dec 31, 1969 6:00 pm Posts: 1359 Location: Mental Institution
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Seems that when the red barriers die the players die with them and become ghosts.
Just an observation, I might be wrong.
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Sat Aug 14, 2010 2:35 pm |
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Thirty-Seven
Joined: Wed Dec 31, 1969 6:00 pm Posts: 468
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too bad my internet isnt working well at the moment or i wouuld download it.
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Sat Aug 14, 2010 3:07 pm |
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Spleen
Joined: Wed Dec 31, 1969 6:00 pm Posts: 2380
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The full-screen HUD seems kind of glitchy, but otherwise this is pretty cool.
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Sat Aug 14, 2010 3:10 pm |
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Disguise
Forum Administrator
Joined: Wed Dec 31, 1969 6:00 pm Posts: 1360 Location: Romania
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Good to see this released! Really good stuff! 
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Sat Aug 14, 2010 3:18 pm |
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Blzut3
Developer
Joined: Wed Dec 31, 1969 6:00 pm Posts: 1275
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Tormentor667, just so you know the Skulltag hud patch is actually the correct version. The one in the main pk3 will be broken with the next version of ZDoom.
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Sat Aug 14, 2010 3:20 pm |
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Spleen
Joined: Wed Dec 31, 1969 6:00 pm Posts: 2380
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Bug: HUD doesn't get updated properly when you pick up health items and your max health is really high (320% in my case), only when you take damage.
Two other suggestions: make the core invulnerable to player attacks to help reduce trolling (like in Shotgun Frenzy), and please use a different sound than the chat sound for info messages, so I don't have to check my console every time unless it's an actual player speaking.
Otherwise this is pretty fun because this is like Invasion with a much better lives system than Survival Invasion.
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Sat Aug 14, 2010 3:41 pm |
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Thetis
Joined: Wed Dec 31, 1969 6:00 pm Posts: 44
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I would like it if the armor goes into the inventory and when the previous armor dies, then you can use it. Other than that, its an excellent mod.
Last edited by Thetis on Sat Aug 14, 2010 3:50 pm, edited 1 time in total.
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Sat Aug 14, 2010 3:48 pm |
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Spleen
Joined: Wed Dec 31, 1969 6:00 pm Posts: 2380
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Also, there seem to be two versions floating around, since authentication fails on the intermission map. Would be nice if you could post the official MD5, Torm.
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Sat Aug 14, 2010 3:50 pm |
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DeathBRingeR
Joined: Wed Dec 31, 1969 6:00 pm Posts: 751
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Holy crap, this is the most fun I've ever had in SP
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Sat Aug 14, 2010 4:05 pm |
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