Skulltag Archive

Hosted by Dark-Assassin

The default theme was not avalible in the backup, sorry.
View unanswered posts | View active topics It is currently Mon Sep 21, 2020 2:51 am



Reply to topic  [ 8 posts ] 
Vertigo - NEW singleplayer missions 
Author Message

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 398
Reply with quote
Vertigo
Singleplayer



This has been finished, 4 brand new singleplayer maps.

Multiplayer
It's multiplayer compatible, but with a maximum of 3 players.

Maplist
Map01 / Outer base (intro map)
Map02 / Supply station
Map03 / Cargo railway
Map04 / Cooling facility

Screenshots
Map01 / Outer base


Map02 / Supply station


Map03 / Cargo railway


Map04 / Cooling facility


Download
!

If you feel like reviewing this, go ahead! : )


Thu Jan 05, 2012 8:30 am
Profile

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 90
Location: Earth
Reply with quote
Pretty Decent for 4 short levels. I liked your use of super shotgun guys, but it was a little drab on using the other half of doom2's monsters. Also any particular reason you made all the monsters faster?

For a short review and considering how it was intended to be made, I'll give it a 7/10.


Thu Jan 05, 2012 11:43 am
Profile

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 398
Reply with quote
Most of the monsters are faster and have more healthpoints, the reason for doing this is to make everything a little bit harder.


Sat Jan 07, 2012 4:23 am
Profile
SNS Manager

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 153
Reply with quote
I liked it, especially when i opened a door in map02 where a HK and a baron were waiting and i suddenly noticed i had very limited ammo left :p. Map03 was excellent. Map04 was nice too, albeit a bit too easy, unnerf the cyberdemons and add more ammo :).

Also pre-map04 intermission story like a boss!


Fri Jan 13, 2012 3:30 pm
Profile

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 168
Location: On The Rooftops Assassinating you.
Reply with quote
The pictures look promising. I'll try it out later. :)


Sat Jan 14, 2012 6:53 pm
Profile WWW

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 4534
Location: Fantastic Planet
Reply with quote
Pretty fun. Except health seemed really scarce. I'd recommend placing a few more occasional stims just so that the player isn't on the brink of death all the time. (Or maybe it was just me ...)

Also, some of the architecture just doesn't look right. Like in the first level, where there's that weird looking building and you have a brown midtex stretched across it for no reason. I think i see what you were going for, but you could have used a portal sector there or something.

Other than that, very nice job. :nod:


Sun Feb 05, 2012 4:41 pm
Profile

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 371
Reply with quote
I haven't taken a look at the code, or it might have just been me, but were the monsters not faster and slightly harder to kill? Also, I ran out of ammo in the last level with the Mastermind


Sun Feb 05, 2012 6:42 pm
Profile

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 398
Reply with quote


Mon Feb 06, 2012 4:24 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 8 posts ] 

Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.