 |
|
Page 1 of 1
|
[ 16 posts ] |
|
Realistic Guns Advanced: Version 9
Author |
Message |
ant1991331
Joined: Wed Dec 31, 1969 6:00 pm Posts: 4205 Location: Dodixie, Sinq Laison, New Eden
|
Hey all. The original Realistic Guns Advanced has been updated for the first time in ... about 2 years? This wad first dates back from 2008. I picked it up yesterday and decided I could make some changes to make it more DM friendly and fixed up a few things. It isn't all that much, but hosting this last night was great fun to play with about 4-5 people in DM. Download Here http://wadhost.fathax.com/files/RealGun ... _fr_IX.zipCan't remember what I changed entirely, but some couple things I do remember: - Snipers would freeze up when running out of ammo - Claymores didn't do enough damage to players So yes, instead of making a Coop version release, I achieved pretty much the same thing with the "rga_coopmode" cvar, you need to manually set it. I may change it so that it's automatically turned on when playing Coop, but I guess some people would prefer the challenge for when it's turned off. I have thought about doing a revamp, but I'm not sure. It would include better rips, ironsights (optional for high accuracy to keep to the original RGA feel), some more weapons, other stuff no one cares about.
Last edited by ant1991331 on Thu Apr 21, 2011 5:13 am, edited 3 times in total.
|
Sat Apr 16, 2011 12:51 am |
|
 |
Weiss
Joined: Wed Dec 31, 1969 6:00 pm Posts: 1030 Location: USA
|
I loved the original RGA, thanks for the re-release.
|
Sat Apr 16, 2011 8:43 am |
|
 |
R_Antwerp_F_C
Banned
Joined: Wed Dec 31, 1969 6:00 pm Posts: 40
|
Holy Sh*t man this brings back so many memories lol, thank's tfor the Re-Release
|
Sat Apr 16, 2011 9:19 am |
|
 |
The Bluest Eye
Retired/Inactive Staff
Joined: Wed Dec 31, 1969 6:00 pm Posts: 1727
|
I'd been working on making the original RGA dm-friendly, thanks for doin' it for me! 
|
Sat Apr 16, 2011 9:49 am |
|
 |
Spleen
Joined: Wed Dec 31, 1969 6:00 pm Posts: 2380
|
Thanks, I always liked RGA1 so much more than RGA2!
|
Sat Apr 16, 2011 9:52 am |
|
 |
ant1991331
Joined: Wed Dec 31, 1969 6:00 pm Posts: 4205 Location: Dodixie, Sinq Laison, New Eden
|
Cheers, guys, it's nice to be working on this wad again.
A new version will be coming out soon, here are a list of notable changes: - Added a reload key (like in MW2) So now sniper rifles can be manually reloaded - Weapons will no longer switch off if they have no ammo and cannot be reloaded - Claymores have been completely recoded, so they are now also directional (will possibly port to RGA2) - FAMAS reload can now be interrupted (forgot to add that for it in the last version)
A Co-Op version will be released as well, to make it more friendly with Cooperative. Alternatively! I could just try some extra ACS scripting to achieve a built-in Cooperative mode
|
Sun Apr 17, 2011 12:36 am |
|
 |
ant1991331
Joined: Wed Dec 31, 1969 6:00 pm Posts: 4205 Location: Dodixie, Sinq Laison, New Eden
|
Double post :/ Update ready! Not much else I can think of to fix/tweak, but I will eventually have something to do for it. Thankfully it's a fairly small wad, and I don't need to make separate wads. http://wadhost.fathax.com/files/RealGun ... r_VIII.zipNew with VIII - Added a reload key (like in MW2) So now sniper rifles can be manually reloaded - Weapons will no longer switch off if they have no ammo and cannot be reloaded - Claymores have been completely recoded, so they are now also directional (will possibly port to RGA2) - FAMAS reload can now be interrupted (forgot to add that for it in the last version) - Team coloured claymores - "rga_coopmode" cvar, when set to 1, all weapons get "extended mags" (like in the Coop version of RGA), sniper rifles do extra damage, H&K 69 does extra damage, M249 SAW doesn't spawn, claymores are armed as soon as they are placed, and 4 claymores are given from claymore pickups (instead of 2) - M90 Shotty and Robar RC-50 can be interrupted when cycling/pumping, and will continue when swiched back to the weapon - Fixed a bug that crashed the game - Claymores no longer replace backpacks
|
Sun Apr 17, 2011 4:42 am |
|
 |
fdigl
Joined: Wed Dec 31, 1969 6:00 pm Posts: 726 Location: I don't know.
|
That update... finally the sniper can be reloaded in hard times!
|
Mon Apr 18, 2011 1:58 am |
|
 |
ant1991331
Joined: Wed Dec 31, 1969 6:00 pm Posts: 4205 Location: Dodixie, Sinq Laison, New Eden
|
Updated http://wadhost.fathax.com/files/RealGun ... _fr_IX.zipCan't remember what I changed entirely, but some couple things I do remember: - Snipers would freeze up when running out of ammo - Claymores didn't do enough damage to players Also, new vid up
|
Thu Apr 21, 2011 5:13 am |
|
 |
Espio
Joined: Wed Dec 31, 1969 6:00 pm Posts: 1070 Location: Nashville, GA (or HillBilly Hell)
|
Oh cool, deciding to re-work on this one now? Looking forward to how your gonna be updating this 3 year old wad. 
|
Thu Apr 21, 2011 8:22 am |
|
 |
Devil Hunter
Skulltag Tester
Joined: Wed Dec 31, 1969 6:00 pm Posts: 1924 Location: Hell
|
I just tried it out some, and already have a few nit picks.. First off, the hud is streached so much on my screen, shit gets cut off.. not only that but the hudface is off center.. >implying you wanted to put the hudface in the center. See this screenshot below...
What res do you play at anyhow??
Also, the alt fire wakes up monsters.. Like.. start Map01, press alt fire, the zombies wake up..
Ill post more as I find some..
EDIT: found something..
Nvm that, it happens to all weapons.. I think it has to do with the no switch when empty thing.
|
Thu Apr 21, 2011 10:09 am |
|
 |
SavageCorona
Joined: Wed Dec 31, 1969 6:00 pm Posts: 4
|
This one is in my opinion, way better than RGA2. In RGA2, the weapons apparently are in greyscale, you have to use the give all cheat to see what everything is and it has as an entity, destroyed the fun of Doom.
|
Fri Apr 22, 2011 8:46 am |
|
 |
bleant
Joined: Wed Dec 31, 1969 6:00 pm Posts: 147
|
I actually really liked this, and I'd love to see more work on it! It'd sure be great.
|
Fri Apr 22, 2011 5:31 pm |
|
 |
fdigl
Joined: Wed Dec 31, 1969 6:00 pm Posts: 726 Location: I don't know.
|
|
Mon Apr 25, 2011 5:02 pm |
|
 |
zombsk98
Joined: Wed Dec 31, 1969 6:00 pm Posts: 10
|
Um... I know this about a year since the last post, but the link don't work 
|
Thu May 03, 2012 1:47 pm |
|
 |
Disguise
Forum Administrator
Joined: Wed Dec 31, 1969 6:00 pm Posts: 1360 Location: Romania
|
Then PM the author instead of bumping. Locking. OP feel free to PM me, so that I can unlock it.
|
Thu May 03, 2012 3:25 pm |
|
|
|
Page 1 of 1
|
[ 16 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 2 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|
 |
|