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Doom3 mod for Doom2 [DSDooM3] 
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1401
Location: NWA said fuck the police so now i'm in jail.
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was started nearly two years ago, and now I'm finally resuming it!
So what's it all about? It's a total conversion for doom2 that utilizes all of prboom's wonderful features. I've completed all the assets (sprites, sounds and dehacked), I've selected a and now I'm ready to start mapping, I've finished map01, and 02. Now before anyone jumps to any conclusions, this is not a remake of doom3 by any stretch of the imagination. I've came up with my own plot and I'm following it strictly. Where does this take place? I'm not sure yet, either Phobos or mars. What kind of maps can you expect from this wad? Plenty of unique, fun and addictive maps, though the first 11 maps will all follow the same basic theme, map12 is where the wad really takes a turn, by map12 you'll be in the underground environmental labs, these labs simulate various outdoor environments (so you'll be playing in swamps, snow levels, underwater levels and all that stuff). Weapons wise you'll have the good ol' doom3 weapon set, but each weapon serves a different purpose. The chaingun is tailored for close combat it fires 4rounds per 2 shots giving it a devastating punch (if you're close enough)and is perfect for waves of tough monsters , the machine gun however, is a highly accurate weapon designed for long distance enemies or taking out one enemy at a time. The rest of the weapons are similar to the original doom weapons ( I think you'll know how to use them ;) )


Maps

Map01 - Map11 Completed 05/03/10

Map01 - Armory - 100%
Map02 - Nuclear Plant - 100%
Map03 - Nuclear Refinery - 100%
Map04 - Maintenance Depot - 100%
Map05 - Nukage Regulation - 100%
Map06 - Vegitation Testing - 100%
Map07 - Eco Containment - 100%
Map08 - Recycling Depot - 100%
Map09 - Industrial Zone - 100%
Map10 - Nukage Control - 100%
Map11 - Lock Down Anomaly - 100%


Map12 - Map20 Completed 07/04/11

Map12 - ENV-SEC 1 - Sub-Zero Containment - 100%
Map13 - ENV-SEC 2 - Marshlands 100%
Map14 - ENV-SEC 3 - Volcanic Control - 100%
Map15 - ENV-SEC 4 - Cliff Sides - 100%
Map16 - ENV-SEC 5 - Water Works - 100%
Map17 - ENV-SEC 6 - Rock Ridge Canyon - 100%
Map18 - ENV-SEC 7 - Marsh Lands - 100%
Map19 - ENV-SEC 8 - The Tropics - 100%
Map20 - Re-Surface/Gateway - 100%


Map21 - Map32 Should be complete by June or July

Map21 - Gates of hell - 100%
Map22 - Unholy Cathedral - 50%
Map23 - Inferno - 100%
Map24 - Peril - 0%
Map25 - Catacombs - 0%
Map26 - Beyond Despair - 0%

Map27 - (I can't reveal the name) - 100%
Map28 - Forced Entry - 100%
Map29 - Earthbound - 100%
Map30 - The Truth - 100%


Map31 - It's a secret - 100%
Map32 - It's a secret - 100%


Last edited by SNIPER 109 on Sun Jan 22, 2012 6:37 pm, edited 81 times in total.



Sat Dec 12, 2009 5:11 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 560
Location: Deep in the core of Ixmucane
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It's pretty good, but there are a few problems that are holding it back.

First off, the zombieman replacement requires WAY too many shots to go down. I used up all my pistol ammo on the first two in Doom 2 Map 01.

Second, does the bullet puff HAVE to be so large? It's a bit annoying to me, seeing as the bullet "hole" is so tiny yet the puff sprite is practically a cloud in comparison.

Where's my Super Shotgun?

For that matter, where's my ammo?

Also, last I checked, Imps didn't make a humanoid groaning sound when shot.

Not much else for me to complain about...I'll edit this in case I think of something.


Sun Dec 13, 2009 4:04 pm
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Sun Dec 13, 2009 4:21 pm
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Location: Texas, USA
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In vanilla Doom, the imps have the same pain sound as the zombies.


Wed Dec 16, 2009 2:17 am
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Wed Dec 16, 2009 9:42 am
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Location: Fantastic Planet
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Wed Dec 16, 2009 8:02 pm
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Wed Dec 16, 2009 8:06 pm
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Location: NWA said fuck the police so now i'm in jail.
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Here's a little something showcasing the outdoor area of the swamp map. My goal is to re-create atmosphere




Fri Dec 18, 2009 7:15 pm
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Location: Chile
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Dude, are you re-creating Halo or Doom?


Fri Dec 18, 2009 7:38 pm
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Fri Dec 18, 2009 8:40 pm
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.... seriously? Learn to use colormaps, dood.


Fri Dec 18, 2009 10:13 pm
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I'M JED MOSLEY THE MOST POWERFUL AND CORRUPT ARCHITECT IN NEW-YORK!!!
I CAN'T WAIT TO MAKE MY FUTURE WIFE GIVE UP HER CAREER!!!


Last edited by SNIPER 109 on Tue Oct 18, 2011 6:58 pm, edited 1 time in total.



Fri Dec 18, 2009 11:34 pm
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Location: New Zealand
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It looks cool but what about Doom 64 II? I haven't seen any progress on this for months, and I am not sure if I should finish these last 2 maps for it or put them into another project.


Fri Dec 18, 2009 11:44 pm
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Fri Dec 18, 2009 11:57 pm
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Sat Dec 19, 2009 1:19 am
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I don't understand why you are posting this in the Skulltag forums when its based around prboom.


Sat Dec 19, 2009 4:53 am
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Sat Dec 19, 2009 8:59 am
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Sat Dec 19, 2009 4:13 pm
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Sun Dec 20, 2009 7:24 pm
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Sun Dec 20, 2009 7:45 pm
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