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Brütal Doom v0.15a hotfix 
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 698
Location: powernoob
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Don't try to run the Skulltag version in (G)ZDoom. There's your solution.


Wed Nov 30, 2011 7:37 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 2
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Can anyone tell me how to install this? Are there any instructions some one can post? I'm new with this WAD stuff and I want to try out Doom 2 again.


Sat Dec 03, 2011 4:53 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 913
Location: Fresno,CA
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Sat Dec 03, 2011 6:51 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 371
Location: Korea (Stationed)
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Sat Dec 03, 2011 11:53 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 189
Location: In Hell, Headbanging to the Demons playing Heavy Metal
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Sun Dec 04, 2011 11:29 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 2
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Thanks guys. It was pretty easy. But now I'm trying to get the Brutal Doom Regeneration working. I put it in the same folder with Brutal Doom and Doom 2. I tried it in Brutal doom and it doesn't work. I also tried double clicking the Brutal Doom Regeneration and it takes me to the vanilla Doom 2 but it still doesn't work. What am I doing wrong?


Sun Dec 04, 2011 1:56 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 165
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Sun Dec 04, 2011 4:34 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 371
Location: Korea (Stationed)
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Mon Dec 05, 2011 5:08 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 431
Location: Texas, USA
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Doomseeker and IDE can each also be used to launch single-player games with more than one wad and/or pk3.


Mon Dec 05, 2011 8:17 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 27
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am i allowed to make maps with this?


Wed Dec 07, 2011 4:57 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 82
Location: The Universal Network
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When a captured Marine is killed by the arachnotron plasma gun (and/or other plasma weapons?), the body completely disappears, leaving only some smoke effects behind. :(


Fri Dec 09, 2011 12:19 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 443
Location: Shitty Communist Nazi Republic of Banana Land (a.k.a. Brazil)
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Fri Dec 09, 2011 12:39 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 357
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Fri Dec 09, 2011 1:41 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1070
Location: Nashville, GA (or HillBilly Hell)
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Sounds smexy for more gibbage. :D


Fri Dec 09, 2011 3:00 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 189
Location: In Hell, Headbanging to the Demons playing Heavy Metal
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Last edited by Southpark2010 on Tue Dec 13, 2011 11:30 am, edited 1 time in total.



Fri Dec 09, 2011 5:00 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 17
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New trailer, awesome!!! and also grats for winning the Best Gameplay Mod Cacoward, well deserved.


Sat Dec 10, 2011 2:02 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 371
Location: Korea (Stationed)
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I just hope that when you release the next version, that you bring back the menu pics and music from v1.11b. That was PERFECT for the MOD...


Sat Dec 10, 2011 6:04 pm
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FNF Manager

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 573
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Didn't think I would be the first to post on a caco-award winning project, nice one bro!


Sat Dec 10, 2011 6:05 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 532
Location: The south!
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Sat Dec 10, 2011 8:14 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 371
Location: Korea (Stationed)
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Bad edit, 0.11b.


Sun Dec 11, 2011 1:46 am
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