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Brütal Doom v0.15a hotfix 
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 120
Location: Iowa
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Mon Jan 23, 2012 12:06 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 90
Location: Earth
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After playing this in PVP for a bit, I can conclude one thing immediately: The glass cracks are annoying as hell. I don't mind the little ones all that much, but once it starts to cover your whole screen is when it goes a little too far. However, the BIG main reason these blow, is that they don't go away instantly after you respawn, like they do in Super Skulltag. I suggest making glass cracks dissapeer instantly on respawn, so you don't have to wait 5 seconds for them to magically fade away or having to face blindness.


Mon Jan 23, 2012 8:02 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 371
Location: Korea (Stationed)
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Tue Jan 24, 2012 3:29 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 47
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Just played v15 test 4. Are the weapons supposed to automatically fire when u use the mouse wheel to select between weapons? is this a bug or is it supposed to happen?
And the cracks on the screen when the player takes damage seem to be alot thicker and more noticable than in other versions
And this is just my opinion, but the railgun seems very underpowered as it once took me 3 shots to take down a zombie sargeant

Select fire on the grenade launcher is cool


Tue Jan 24, 2012 4:14 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 189
Location: In Hell, Headbanging to the Demons playing Heavy Metal
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I've found couple of bugs that in Deathmatch, when you pick up the Plasma Gun, you can't select another weapon unless you press one of the numbers to select your weapon and also, the Grenade Launcher's pick up message is "You got the Rocket Launcher", and if you kill another player with either the GL or the RL, the obituary, let's use Strife Guy for example, is "Strife Guy was trampled by Southpark2010". Also, the Railgun Scope shouldn't bob.


Tue Jan 24, 2012 5:05 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 165
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Tue Jan 24, 2012 2:23 pm
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Posts: 86
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Man, I've really got to get my hands on the latest test version. Having to go to the library for internet access sucks. Anyway, I've noticed a bug in multiplayer in version v0.14 that I think hasn't been addressed yet. Playing LAN deathmatch with my wife, I noticed that she cannot autofire with the rifle, even though I can. She just displays the new weapon-firing sprite and she desynchs. Is this still present in the latest version? It kinda breaks co-op and deathmatch. It's a strange bug, and it doesn't really make sense.

Also, quick suggestion about the shotgun and rifle zombies' wounded state. Their weapon arm gets ripped off, and they stagger around dumbly spraying blood everywhere until either taken hostage or killed. What do you think? I'm also thinking they could be silent, too -- don't think the zombies necessarily feel pain, per se, so why not? It would shut up the singing zombies! :-)


Wed Jan 25, 2012 2:24 pm
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Joined: Thu Jan 19, 2012 9:28 pm
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Wed Jan 25, 2012 8:46 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 47
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the player pain sound in v15 test4 sounds really weird, almost retarded-like. I have a feeling that sound is from doom 64. What's wrong with the original DOOM pain sound? that kicked ass


Wed Jan 25, 2012 9:16 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1070
Location: Nashville, GA (or HillBilly Hell)
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Wed Jan 25, 2012 9:25 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 76
Location: UAC HQ, @ Weapons Research Division Wing
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Where can I get in on the beta?

Edit: Btw, how do I get this to work with Neodoom as well?


Thu Jan 26, 2012 4:46 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 532
Location: The south!
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The latest version of brutaldoom is v15 test 4, if you don't find on wadhost, you can find it .

To use with Neodoom you got to load the patch wad, which you can find .

The correct wad order (yes, you need to load this way) is:

Neodoomgold.pk3
Brutaldoomv15test4.pk3
Brutaldoom_neodoompatchv9.wad


Thu Jan 26, 2012 6:56 pm
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Joined: Thu Jan 26, 2012 9:24 pm
Posts: 2
Location: Australia, Victoria, Melbourne.
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Is Brutal Doom An Add-On For Skulltag?


Thu Jan 26, 2012 9:28 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 47
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Thu Jan 26, 2012 10:31 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 189
Location: In Hell, Headbanging to the Demons playing Heavy Metal
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Okay, I've found a few anomalies:
The candle flames flicker rapidly, Take a look at them and you'll see what I mean.
If you brutalize a Shotgunner using the Minigun and grab him with berserk, It will give you a Zombieman.
If you Rip And Tear the Shotgunner in half and keep brutalizing his lower half, it will never go away but it will keep spawning gib pieces...


Sat Jan 28, 2012 3:56 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 214
Location: LolishLand...
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i wanna know something the brutal doom 15 gonna be released when?


Sat Jan 28, 2012 7:56 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 165
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Sat Jan 28, 2012 10:05 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 82
Location: The Universal Network
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Sat Jan 28, 2012 2:05 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 189
Location: In Hell, Headbanging to the Demons playing Heavy Metal
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Okay, Here is more of that Plasma Gun glitch I've been talking about...


Sun Jan 29, 2012 7:40 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 44
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.... is not a valid win32 application. WTF how to fix this?


Sun Jan 29, 2012 12:27 pm
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