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Brütal Doom v0.15a hotfix 
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 4534
Location: Fantastic Planet
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Fri Feb 03, 2012 8:13 pm
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Joined: Fri Feb 03, 2012 8:43 pm
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Location: Earth
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Anytime I shoot an enemy near a "liquid" floor (water/acid), blood that lands on the liquid looks weird. The liquid floor is animated, but the blood on top of it stays static. Can you make blood disappear when it hits water/acid floors?

Also I don't wanna sound nitpicky or whiny, but the fist DPS is unbalanced. If you spam the jab you put out more damage than if you interrupt them with a hook.


With that said, I LOVE this mod!


Fri Feb 03, 2012 8:56 pm
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Joined: Thu Jan 19, 2012 9:28 pm
Posts: 11
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I found a bug involving the SLIME01 Texture. It seems to dance back and forth in a very strange way when being used. I replaced it with a FWATER1 Texture and am experiencing no issues with it dancing in a strange way. I play using the Hi Res Texture pack if that matters at all.


Sat Feb 04, 2012 12:13 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 189
Location: In Hell, Headbanging to the Demons playing Heavy Metal
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Sat Feb 04, 2012 2:02 am
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Joined: Fri Jan 13, 2012 1:50 pm
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Location: 123 fake street
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How about risen 3d brutal doom, I think it would look really good.


Sat Feb 04, 2012 4:45 am
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Sat Feb 04, 2012 5:20 am
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Location: In Hell, Headbanging to the Demons playing Heavy Metal
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Sat Feb 04, 2012 7:48 am
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Sat Feb 04, 2012 8:00 am
Profile WWW

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 189
Location: In Hell, Headbanging to the Demons playing Heavy Metal
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Sat Feb 04, 2012 11:27 am
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being able to do melee with a shotgun butt would be cool, but i think kicking is more versatile already.


Sat Feb 04, 2012 12:12 pm
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Joined: Wed Dec 31, 1969 6:00 pm
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Location: The Universal Network
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Sat Feb 04, 2012 12:31 pm
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Joined: Wed Dec 31, 1969 6:00 pm
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Location: In Hell, Headbanging to the Demons playing Heavy Metal
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Last edited by Southpark2010 on Sat Feb 04, 2012 1:41 pm, edited 3 times in total.



Sat Feb 04, 2012 1:04 pm
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Joined: Thu Jan 19, 2012 9:28 pm
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I have 2 questions. 1 why is the kick attack so powerful? I found I can kick a pinky and it goes flying backwards, seems a bit unrealistic to be able to kick something that large. I can understand being able to do it to Imps and smaller creatures. Question 2 any chance of having the Stealth monsters remade into the brutal doom mod? After all they are just invisible versions of the creatures that are already in the game.

Anyways I love how far this mod has come it is the best mod for Doom! I can't wait to see those Skulltag monsters brought in!


Last edited by doomquake777 on Sat Feb 04, 2012 1:49 pm, edited 1 time in total.



Sat Feb 04, 2012 1:38 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 189
Location: In Hell, Headbanging to the Demons playing Heavy Metal
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Sat Feb 04, 2012 1:43 pm
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Joined: Wed Dec 31, 1969 6:00 pm
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Location: The Universal Network
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Sat Feb 04, 2012 2:21 pm
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Location: Korea (Stationed)
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Last edited by Valherran on Sat Feb 04, 2012 6:34 pm, edited 1 time in total.



Sat Feb 04, 2012 4:29 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 322
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Doomguy donesn't need demonic powers, he's just that awesome.


Sat Feb 04, 2012 4:43 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 371
Location: Korea (Stationed)
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I finished TNT on Nightmare, I hardly saw any real noticeable bugs. However, there is a balance problem that I encountered while going through Plutonia on UV. The buff you gave to the Rocket Launchers also effects the CyberDemons too, this is a problem because they now kill us entirely way too easily. One chest shot from their Rocket Launcher and I was dead instantly, and I had just grabbed a Megasphere. The explosions knicking us were well in the 30-40 damage area to both Armor and Health, which is just over the top. I strongly recommend you revise the damage variables for them before the next release.


Sat Feb 04, 2012 10:19 pm
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Joined: Wed Dec 31, 1969 6:00 pm
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Location: Fantastic Planet
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Sat Feb 04, 2012 10:43 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 371
Location: Korea (Stationed)
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The Railgun was the answer to Guage Slugs because I requested that as a precision weapon with more damage output that was not a sniper rifle, and that is what he said was gonna fix that.

Also, I noticed that it is possible to get ahold of the Grenade Launcher in SP game. One of the Mancubus chunks seems to spawn as the weapon to pick up off the floor. lol

I blew one up with a BFG and it spawned it when the meat chunk stopped bouncing. XD


Sat Feb 04, 2012 11:22 pm
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