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Icon of Party BETA 7.1! Fix ALL the maps! 
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 329
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Icon of Party beta 7.1
http://www.gamefront.com/files/21426446/IoP-Beta7.1.wad


Watermelon is now an official editor and tester of Icon of Party.


















here are some screens and a brief description of each of these maps (soon to be updated)


* COMING SOON *

---

The way this works is that each minigame is a different map so each map can be as complex as it wants to be.
There is no map limit right now so, enjoy!

if your making a map for this...
Just try to think of some fun type of mini-games like a shoot out, or a bar fight sorta thing.
And they all have to be last man standing unless you can figure out a way to make maps go into other game modes ingame.
Mapping requirments:

Make sure there are short instructions in the beginning of the minigame
Make sure to name the map in the instructions and who made it
You can make music if you want to
Make sure to have the minigame get harder as time goes on so it won't take too long to finish
and
Make sure its fun!


heres the map list so far.

---

ALSO, EPIC CREDIT TO MARCUS101RR FOR HELPING ME WITH ACS SCRIPT

IOP01 - Color Drop by dj-jo - Music: 15 Acres of Glass - Aperture Science Psychoacoustics Laboratory(Portal 2 OST)
IOP02 - Fire Ball Square by dj-jo/josse - Music: Quantum - Hopeku
IOP03 - Machete Maze by dj-jo/josse - Music: Blue Brass of the Beast - Hopeku
IOP04 - Hungry Hungry Demons by dj-jo/josse - Music: Magnum - xKore
IOP05 - Boxed Madness by dj-jo - Music: Ascension - SteakJohnson
IOP06 - Demon Stampede by dj-jo/josse - Music: Synchrony Loop - Rig
IOP07 - Time Freeze Deathmatch by dj-jo - Music: Day Break - SteakJohnson
IOP08 - Time Freeze Last Man Standing by dj-jo - Music: Hexic - SteakJohnson
IOP09 - Green Light, Red Light by dj-jo - Music: Interstate Origin - xKore
IOP10 - Flying Rifles by dj-jo - Music: Critical Damage - Blackhole12
IOP11 - Class Frenzy by dj-jo - Music: Blast Furnace - SteakJohnson
IOP12 - Platform Push by dj-jo - Music: Science is Fun - Aperture Science Psychoacoustics Laboratory (Portal 2 OST)
IOP13 - Night Assassin Manor by Josse
IOP14 - Conveyor Dodge by dj-jo - Music: Moar - Rig
IOP15 - Health Rush by dj-jo - Music: Crossfire - SteakJohnson
IOP16 - Chainsaw Artists - Josse and dj-jo - Music: Lineage by Lumi
IOP17 - Block Climb - Josse
IOP18 - Bomber Scramble by dj-jo - Music: Assimilation by NemisisTheory
IOP19 - Acid Jumps by Josse - Music: Eden by XKore
IOP20 - Global Warming - dj-jo and Josse - Music: Crescendo by TechnoRebuplic
IOP21 - Click Race - Josse - Music: Imenium by la-yinn
IOP22 - Precision - dj-jo Music: Obsidian (Radioactive) by Jassummisko

---


If your hosting this also...

Make sure 22 people can play
No double ammo.
It is hosted as Last Man Standing.
And make sure players can talk to spectators.

---

Beta Testers:
dj-jo
Josse (and his "friends") (paggigalo, dropcik, kp_centi, spirit278/darklotus)
captainpsycho
Conmon
TiberiumSoul
HexaDoken
Synert


Last edited by dj-jo on Tue Mar 13, 2012 3:18 pm, edited 73 times in total.



Sun Feb 13, 2011 6:19 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 362
Location: Germany
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Oh wow these minigames looks really fun, a lot more original then the ones I saw somewhere else (I wont say any names) keep up the good work.


Mon Feb 14, 2011 8:13 am
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Thanks dude :)

Anyone wanna do a map?

Once I get enough maps, I'll do a beta!


Mon Feb 14, 2011 4:11 pm
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Joined: Wed Dec 31, 1969 6:00 pm
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Location: I don't know.
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I can map, but not anything special like scripting. At least, not yet. :D
But I could in a few weeks when I have the time to get the hang of it. I can do ACS, but not a lot of it.


Mon Feb 14, 2011 6:47 pm
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New minigame!

its like frogger or something lol

The first person to get to the water wins! The demons running towards your way hurt you 30 damage or so when you run into them so chose your movements wisely!

also, the demons spawn randomly at the end and Josse did the scripting and Decorate for this one

and I'm not done with the details on the side :P


Mon Feb 14, 2011 8:09 pm
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Location: Jorrvaskr
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That reminds me of your bro's 1000 demon battle map.


Mon Feb 14, 2011 10:17 pm
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lol

Yeah, I remember that Wad lol

I wonder if he's still gonna continue it...

anyway, I also plan to add a race sorta thing
were you have to go off a ramp and fly suuuuuuuuuppppppeeeerrrrrrr faaaaarrrr

then try to land on this platform thingy and go on from there lol
any ideas anyone else has?


Mon Feb 14, 2011 10:22 pm
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Major update!

BETA RELEASED
http://wadhost.fathax.com/files/IOP-BETA4.zip

sorry if this double post is illegal but enjoy

I'll host when I can.


Tue Feb 15, 2011 8:58 pm
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Joined: Wed Dec 31, 1969 6:00 pm
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Location: In the lag abyss.
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I would map if I had any ideas about scripting. This is looking awesome so far!


Wed Feb 16, 2011 2:29 am
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Joined: Wed Dec 31, 1969 6:00 pm
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This project is definitely looking good so far, and like Hexa, I would map for ya, but I just have NO ideas yet on a game to develop. I would have an idea, but it'd be a 1 v X sort of dealie, and I've been discouraged for good reason from making it happen. (Last thing I need is for the team of X to win, and THAT would probably be no good on how to program that scenario.)


Wed Feb 16, 2011 5:11 am
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Joined: Wed Dec 31, 1969 6:00 pm
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Thanks for the opinions guys!

Also, new update

http://wadhost.fathax.com/files/IoP-Beta4.6.zip
hosting...


Wed Feb 16, 2011 4:32 pm
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Skulltag Tester

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1924
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I would host this on Armada, but I need to know what settings are recommended.


Thu Feb 17, 2011 3:37 am
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I have tried only the first four minigames (alone or with bots):

IOP01 - Way too easy, if you are careful
IOP02 - Fun :)
IOP03 - I guess this is a little pointless with only bots (who can't handle the Machete very well)
IOP04 - Easy with one or two demons, hell with three :) Do you know [url]Hungry Hungry Felhounds[/url] for Warcraft 3? It is very similar to this, but I dare to say better. There is only one "felhound", but there is also a ball which attracts the felhound. The players can pass the ball to each other. It is a lot of fun because "spinning" the demon makes it go faster and faster the longer you spin him. So the more skilled and courageous the ball holder is, the better chance to kill someone he has.

Also, I had a significant issue with the top down view modes - sometimes when I spawned (or just accidentally touched the mouse) the marine would look somewhere else than directly upwards, making controlling him a hell.


Thu Feb 17, 2011 4:00 am
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Joined: Wed Dec 31, 1969 6:00 pm
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Location: Quan's Dwelling
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Ok, my opinion about the maps now:

IOP01 - Very cool, but it starts to be boring if you and more guys keep surviving. It should get faster while time goes :P
IOP02 - Epic and funny
IOP03 - It's glitched right?
IOP04 - Like Commander said: easy with one demon, hell with three or more.

Keep going, it's nice :D

EDIT: Video o/



obs.: the quality seems to be bad... The xfire video quality is better IMO: http://www.xfire.com/video/413fd2/


Thu Feb 17, 2011 6:35 am
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Thanks for the epic feed back and
thanks slime for uploading a video :)
and devil, I sent a PM

More to come...

ChainGunner Runner by Josse
Time Freeze Brawl by Dj-jo

and many many fixes to the maps already here...


Thu Feb 17, 2011 3:25 pm
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Joined: Wed Dec 31, 1969 6:00 pm
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Location: Germany
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Since no one mentioned it yet, there is a bug in map02 (the projectile dodging one) the lava infront of the "sings" doesnt hurt the player so its the perfect camp spot since you cant get hit or die there, i hope it gets fixed next update.


Fri Feb 18, 2011 5:57 am
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new beta!

http://www.gamefront.com/files/20060631/IoP-Beta4.8.zip

4.8 with a new mini game!

it's called time freeze brawl
were you get the first person to get the time freeze gets 3 rockets then he has to kill people with the ammo he has :)

have fun!

Also, MANY MANY bug fixes
and please suggest some music to be used, I can't really pick lol


Thu Mar 03, 2011 3:53 pm
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Location: Belgium
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Damn, that brawl looks nice =>


Thu Mar 03, 2011 4:23 pm
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I just played it too.
It's gonna be so fun with a full house!


Thu Mar 03, 2011 4:33 pm
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Skulltag Tester

Joined: Wed Dec 31, 1969 6:00 pm
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Location: Hell
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Updated it on Armada, Enjoy :p


Fri Mar 04, 2011 9:49 am
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