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Spec Doomers (Last build v0.8) 
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 14
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Currently build: v. 0.8 (June 2011)

Mod has no maps and uses as additional WAD. Mod can be used with ZDoom and Skulltag type maps. Monsters, weapons and some items are replaced. Changed HUD. WAD can be used with coop and invasion game types and with deathmatch and team games. WAD does game harder than standard Doom 2. Sprites and monsters are taken from realm667 and from "Sprites Carnival" thread on zdoom forum. Sounds are taken from such projects as All Out War, RGA2, Neo Doom, Brutal Doom.

Bugs:
-If AspectRatio 16:9 or 16:10 the Ion Canon is cuten off on the right side of hud sprite;
-C4 Does not explodes in flight.

Screenshots:











Old versions:



Last edited by swoy45 on Mon Jun 06, 2011 9:29 am, edited 7 times in total.



Fri May 27, 2011 10:29 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 29
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Well it looks nice from the screenshots, but the download link gives me a 404, can you please put another one?


Fri May 27, 2011 3:21 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 14
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Now link was updated


Fri May 27, 2011 3:28 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 29
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I downloaded it and played it for a bit, and didn't find much fun with this...

You do have a nice selection of weapons... but they didn't feel so nice, animations are not even a little smooth, some weapons centered, some weapons angled, also you have this little problem with the Ion cannon



The hud is nice, in the screenshot the health and armor parts are out of the screen, but maybe it's because i'm using "hud_scale 1"


Fri May 27, 2011 9:05 pm
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Competition Moderator

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 472
Location: New Zealand
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More of the same conglomerated ripped weapons. Congratulations on re-using the same sprites that we've all seen a million times


Sat May 28, 2011 12:08 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 14
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WAD was updated to version 07b

Changelog:

Changed only HUD:

-Added normal type hud;
-Corrected bugs with aspect ratio 4:3 and 5:4;
-Added keys to hud;
-Selected inventory item (SentryGun) now near the health and armor.

Screenshots:



Tue May 31, 2011 9:36 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 465
Location: Finland
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Hey those huds look pretty good! :D
EDIT: It gives me a 404 when pressing dl link.


Wed Jun 01, 2011 4:40 am
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Joined: Wed Dec 31, 1969 6:00 pm
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Wed Jun 01, 2011 6:04 am
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Retired/Inactive Staff

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1727
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<sarcasm=200>
Yeah... nice R667 ripping, bro.
</sarcasm>


Wed Jun 01, 2011 7:28 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 14
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WAD updated to version 0.8
Changelog:
1. Changed Weapons:
-Now Heavy MachineGun has one shot when fire
-All Skulltag weapons was replaced on Spec Doomers weapons
-All weapons have decals when fire to wall
2. Changed Monsters:
-Core Tentacles was removed
-Added Ogre (replaces Imp)
-Added Smoke Monster (replaces Cyberdemon)
-HellHound is replaces Demon
-Added DarkDemon (replaces BaronOfHell)
-Monster Shadow Beast has no creatures
-Added Dark LostSoul (replaces LostSoul)
-Monster Satyr now can fire Missile
-Monster Satyr now replaces HellKnight only


Sun Jun 05, 2011 1:45 am
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