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[WIP]Doom Nazi Zombies 2 
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Joined: Sun Jan 29, 2012 8:39 pm
Posts: 53
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sorry for not a big update but i have been busy with school and more have that week

ive now made it to were nazi zombies will spawn now it looks like crap when you see it is because that was the very first monster ive made

next Map11 will only spawn nazi zombies for the true zombie fan

now i want a map12 but i was thinking what map you would like to see
so tell a map i should do


Sat Mar 10, 2012 6:46 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 326
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I've noticed people who say change the title get booed and hissed clear out of the thread, but I think that it still needs to be changed... with a subtitle. Nazi Zombies: Now with 50% less zombies. Or something like that. I dunno. At least it would avoid confusion among people who come looking for zombies and find demons, although personally for me that would be a pleasant surprise. And it is.

That said, I could only play one map of it because I don't feel like switching to OpenGL just to see your 3D floors. The map was simple and empty, but hey, I could fill it with bodies. And I did. It was tough going until I got the Plasma Gun and eventually the Plasma Beam... that Plasma Beam, holy crap. I love it. So powerful, and you need the power in the later waves. I'm currently on Wave 14, and the only thing I spend my points on anymore is rolling the box to get more Plasma Beam ammo and buying more turrets. More gun is always nice.

However, I can't completely attribute my success so far to the Plasma Beam... I did exploit a tiny little bug I found. If you put a turret in the barricade when it's down, then raise it, the barricades will never lower again unless you destroy the turret. So I permanently closed two of them and then guarded the one remaining with my turret army and plasma beam. Tons of fun, and I hope you improve on it even more in the future. Like finding a way to not use 3D floors when you clearly care for the Software crowd if the lack of red flash discussion earlier in these pages is any indication.


Sat Mar 10, 2012 11:56 pm
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Joined: Sun Jan 29, 2012 8:39 pm
Posts: 53
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well ill try to not use 3d floors because i thought skulltags software render showed them like zdoom

ill try to fix that glitch with the turrents

but sorry im not changing the name because of how its based off of Nazi Zombies, maybe ill try to think of a sub title to use

im glad you love the plasma beam


Sun Mar 11, 2012 7:53 am
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Joined: Thu Jan 05, 2012 6:43 pm
Posts: 146
Location: USA
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That said, I could only play one map of it because I don't feel like switching to OpenGL just to see your 3D floors.

Skulltag has a update that will let you see 3D floors without the OpenGL.


Sun Mar 11, 2012 4:07 pm
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Joined: Sun Jan 29, 2012 8:39 pm
Posts: 53
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the only 3d floors in map one are 2 tables that are just there not a big need


Sun Mar 11, 2012 5:54 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 326
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Sun Mar 11, 2012 9:45 pm
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Joined: Thu Jan 05, 2012 6:43 pm
Posts: 146
Location: USA
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Mon Mar 12, 2012 8:57 am
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Joined: Sun Jan 29, 2012 8:39 pm
Posts: 53
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new video

showing off nacht der untoten so far

and the select a map map

sorry for the lag in the video with audio its wired that happened

sorry for a delay in the update i have been sick for a while


Thu Mar 15, 2012 6:22 pm
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Joined: Thu Jan 05, 2012 6:43 pm
Posts: 146
Location: USA
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Its ok for the delay since you were sick.


Thu Mar 15, 2012 6:34 pm
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Joined: Sun Jan 29, 2012 8:39 pm
Posts: 53
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ive fix many things

sorry for the lack of updates but school,minecraft,family and friends got me less time to work on this but spring break soon!

1) maxammo drops on hellhounds and wraiths

2) fix the many maxammos on nacht and Zeit Gereist



Thu Mar 29, 2012 6:32 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 322
Location: Wastelands
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Looking good! but I don't know if its temporaly or anything but making sure: I think the Health regen is waay too quick, there should be a delay, or make it only regen if health is below 50 or something.
Oh and be careful to do not include copyrighted music in your wads :P


Thu Mar 29, 2012 7:26 pm
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Joined: Sun Jan 29, 2012 8:39 pm
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Thu Mar 29, 2012 8:00 pm
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Joined: Sat Jan 21, 2012 9:07 pm
Posts: 228
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This is looking good DieHard.


Fri Mar 30, 2012 11:09 am
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Joined: Sun Jan 29, 2012 8:39 pm
Posts: 53
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New Download Link
http://www.mediafire.com/?d337tbvwru54u9x

If you find and problems Please tell me and Map11 is playable


Fri Apr 06, 2012 8:37 pm
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Joined: Sun Jan 29, 2012 8:39 pm
Posts: 53
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New Update:

Sorry no new video or download but

A few things fixed in Nacht like the bfg9000 never getable

also i have a new spawning system in place that checks where people are to spawn zombies nearer to them

I have all the map names done



The 12th map will differently from the rest if you find out the English translation you'll know why maybe ill make a map 13 and have it a map from Black ops zombies and make a replica of it who knows maybe kino might make it ^_^


Sat Apr 14, 2012 2:03 pm
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Joined: Sun Jan 29, 2012 8:39 pm
Posts: 53
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First off sorry for no sound and maybe a little bit different quality camstudio gave me problems today so im trying zd soft which for what ever reason i record my speckers in my laptop only the mic which is wierd to me

ive added a few new things

1) being a new hud for the waves and money
2) bullet and shell casings go fling
3) new barricade system up thats still a bit buggy



Tue Apr 17, 2012 8:28 pm
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Joined: Sun Jan 29, 2012 8:39 pm
Posts: 53
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New Video:

This video shows all five perks, wait 5! thats right now on every other map besides 1,6,7,8,9 with have Stamin-up

increase your speed


Fri Apr 20, 2012 3:40 pm
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Joined: Sat Jan 21, 2012 9:07 pm
Posts: 228
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Hey I got an Idea, if I could find the instrumental versions of the songs you put on it, would you use them? (I'll have to do it later though my internet connection is total bs atm)


Sat Apr 21, 2012 12:21 am
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Joined: Sun Jan 29, 2012 8:39 pm
Posts: 53
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hmm maybe


Sat Apr 21, 2012 7:40 am
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Joined: Sun Jan 29, 2012 8:39 pm
Posts: 53
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Untoten Reich is now done

Showing new HUD and The sentry guns are removed because it was give me problems

Also When a new download comes with have 2 files the game and all the music
The music file is really not needed but cool to have (FYI the music file is 90MB)
New Gun the AA12

Only thing not shown is the work on Holle Rebont



Wed Apr 25, 2012 1:52 pm
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