Skulltag Archive

Hosted by Dark-Assassin

The default theme was not avalible in the backup, sorry.
View unanswered posts | View active topics It is currently Mon Jul 04, 2022 10:03 am



Reply to topic  [ 5 posts ] 
My wad so far... 
Author Message

Joined: Fri Apr 27, 2012 6:16 am
Posts: 3
Reply with quote
:D Heres a new link To my wad :D

P.s no exit so you might have to open second level in doombuilder :)


Last edited by Cowguy666 on Sat Apr 28, 2012 11:40 pm, edited 2 times in total.



Fri Apr 27, 2012 6:24 am
Profile
FNF Manager

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 573
Reply with quote
Post screenshots first, then people will download it.

try tinypic.com to upload them.


Fri Apr 27, 2012 9:10 am
Profile

Joined: Fri Apr 27, 2012 6:16 am
Posts: 3
Reply with quote
OK thanks :D

thats the first stage :P i couldnt find one of the sewers i was shooting plasma cause it shows the detail i put in :D
~Cowguy666


Fri Apr 27, 2012 5:57 pm
Profile

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1250
Location: Brazil
Reply with quote
There's not much to say about the sewers level, but I like the wall detailing of the first map. I must say, however, that the floor detail is an absurd amount of linedefs and sectors for a barely noticeable addition (it still looks really bland).

As for doors, I'd recommend either using the DOORTRAK texture on their sides, or perfectly aligning their side textures so that it doesn't look weird. Talking about aligning textures, you should pay attention to that too. The trap was easy to deal with but I suppose the first map should be easy anyway. An Imp is stuck inside a Demon.

The skybox was a great idea, but using the same texture for the ground and hills really doesn't look good IMO, you might want to switch the hill texture to a rocky one instead. Try to adjust the exit door's speed, it's lower than 64 which I believe is the minimum value for the 'fast' opening and closing sound, but the door itself very small, so it completely opens before the sound finishes playing, which sounds a bit strange. I'd recommend values of around 12 for these small doors, but that's just me.

I ike it though, my first maps were absolute crap compared to this.


Fri Apr 27, 2012 8:11 pm
Profile

Joined: Fri Apr 27, 2012 6:16 am
Posts: 3
Reply with quote
Updated :D i fixed the first map :D looks better and is more of a challenge now imho :)
Linky...

Pics :D

New Skybox^^

Seems legit^^ xD


Sat Apr 28, 2012 1:03 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 5 posts ] 

Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.