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My wad so far... 
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Joined: Fri Apr 27, 2012 6:16 am
Posts: 3
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:D Heres a new link To my wad :D

P.s no exit so you might have to open second level in doombuilder :)

Last edited by Cowguy666 on Sat Apr 28, 2012 11:40 pm, edited 2 times in total.

Fri Apr 27, 2012 6:24 am
FNF Manager

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 573
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Post screenshots first, then people will download it.

try to upload them.

Fri Apr 27, 2012 9:10 am

Joined: Fri Apr 27, 2012 6:16 am
Posts: 3
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OK thanks :D

thats the first stage :P i couldnt find one of the sewers i was shooting plasma cause it shows the detail i put in :D

Fri Apr 27, 2012 5:57 pm

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1250
Location: Brazil
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There's not much to say about the sewers level, but I like the wall detailing of the first map. I must say, however, that the floor detail is an absurd amount of linedefs and sectors for a barely noticeable addition (it still looks really bland).

As for doors, I'd recommend either using the DOORTRAK texture on their sides, or perfectly aligning their side textures so that it doesn't look weird. Talking about aligning textures, you should pay attention to that too. The trap was easy to deal with but I suppose the first map should be easy anyway. An Imp is stuck inside a Demon.

The skybox was a great idea, but using the same texture for the ground and hills really doesn't look good IMO, you might want to switch the hill texture to a rocky one instead. Try to adjust the exit door's speed, it's lower than 64 which I believe is the minimum value for the 'fast' opening and closing sound, but the door itself very small, so it completely opens before the sound finishes playing, which sounds a bit strange. I'd recommend values of around 12 for these small doors, but that's just me.

I ike it though, my first maps were absolute crap compared to this.

Fri Apr 27, 2012 8:11 pm

Joined: Fri Apr 27, 2012 6:16 am
Posts: 3
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Updated :D i fixed the first map :D looks better and is more of a challenge now imho :)

Pics :D

New Skybox^^

Seems legit^^ xD

Sat Apr 28, 2012 1:03 am
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