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CameraAlignAxis and RollAgainstAngle Offset 
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Joined: Wed Dec 31, 1969 6:00 pm
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Is this an improvement to an already-existing feature, or a new feature entirely?
Improvement

If an improvement, what original feature is it improving upon?
CameraAlignAxis and RollAgainstAngle

How would this work?
By allowing an X Y Z offset to models that use these flags for centering non-centered models

Can you give an example in how useful this feature would be?
Models that do not sit at offset 0 0 0 with these flags can cause some pretty strange stuff.
eg. A soulsphere that has zoffset or has own offset with CameraAlignAxis causes it to move around strangely.


Mon Mar 29, 2010 3:05 am
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