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URGENT 2 questions, this ones dont allow me to continue :X 
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 6
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hi all, long time i didnt played skulltag, some time problems, but aniway im back and now im making a new wad
and i got some qustion to improve them

of course i will post the wad in the forum so dont worry, its maked about tnt-pluto wads with bosses and new weapons

well here i got with the questions (im using doom builder 2, adn XWE)

1.- how i can reset the players inventory when a map begin ? like the dbzone wad when u get to the city, ur weapons reset all. aniway, i want to do that on only a few maps (beign specific, just 3)

2.- how i can make a weapon appear or a key apear when u kill a certain specific group of monsters? again with dbzone, in the last map, u have to kill all the monsters to open the door and keep playing the map. please this one is urgent.

if u know one please answer it, i rlly need thoose answers to keep mi wad creation on, ill be very greatful please
bb malfuryon

PD: im the [HoG] Hand of God GM, pm me if u want to join


Thu Apr 22, 2010 4:24 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 85
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1 with acs http://zdoom.org/wiki/ClearInventory
2 with acs
http://zdoom.org/wiki/ThingCountName
http://zdoom.org/wiki/ThingCount

and use a map spot to spawn said item(s) or open a door to said item(s) etc

or alternatively you could use DECORATE and use inheritance to simply "give" one monster said item(s) http://zdoom.org/wiki/Using_inheritance


Thu Apr 22, 2010 4:29 pm
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