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D2DOM8 - In Testing (updated 12/22/10) 
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 218
Location: Loveland, Colorado!
Awww yeah. Excessive red and black stones and flame await you. I think I've found a fitting MIDI as well. Twisted flesh and bit of brown metal fencing/equipment will round things out nicely. And lava. Don't forget the lava.

22 December Update: Mere was kind enough to host my map for testing today. Many thanks to Hax, SpiritSoldier, Mere, Devil Hunter, Nightfall, Qent, and (cough) me for coming along. I've got a fix list that I'll get around to whenever I find the time.

20 December update: I'm going to get the thing placement down immediately after posting this. Following that, I'll ask around until I can get a bit of ACS work done, and then I'll see if I can get a host for testing while I detail this out.



17 December update: The map is about 75% done.



10 December update: Work has resumed in earnest.



Last edited by Deutschebag on Wed Dec 22, 2010 6:24 pm, edited 5 times in total.



Tue Nov 16, 2010 9:07 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 218
Location: Loveland, Colorado!
Putting my name on here until Remm responds.


Wed Nov 17, 2010 6:12 pm
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Retired/Inactive Staff

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 577
Location: Here
There we go, Angel Of Vengeance.

This must be a Hell map, remember.


Wed Nov 17, 2010 11:58 pm
Profile WWW

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 218
Location: Loveland, Colorado!
Also, Spirit and I have switched map slots. I'll be submitting mine to D2DOM07, and his will be D2DOM08.


Sun Dec 12, 2010 5:30 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 218
Location: Loveland, Colorado!
All right! The third capture point has just been installed. Now I need to add the blue team base and work on their side of the map for a bit. After that, the flow of the map should be complete and ready for testing while I detail it.


Sat Dec 18, 2010 12:33 am
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