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ST SpeedMapping Session #2 - Concluded 
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1360
Location: Romania
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This month we will be using a specific texture set geared to create a themed pack. This is the month of the holidays, so let's celebrate by making a winterized pack! (Note; WINTER not necessarily Christmas). The rebirth session was pretty successful, let's surpass it!

Mapping rules:
Again, you have 24 hours to submit a layout. So this means you have all of Saturday to make a map. You then have Sunday to detail it and make it look nice.

This time around, you cannot just submit a layout and hope someone will detail it. If you plan to only make a layout, you must find a partner who is willing to detail your map in advance. So you have to sign up as a team if you are only making a layout or detailing. This is to prevent a surplus of layouts vs detailers available.

Date: 17th to 18th of December
IWAD: Doom II
Game Mode: Capture The Flag (CTF)
Theme: Winter
Format: Boom, Doom2, any ST config or zdoom config
Resources: Skulltag/Doom 2 Resources + (Final) - There was a one last quick fix please re-download if you have already.

Layout Attendees:

- Cyanii
- Decay
- Devon
- Disguise
- Puhax
- Qent
- Synert
- Mytis
- Impboy
- thevarian

Detailing Attendees:

- Decay > Cyanii - Done - 1 map
- Devon > Devon - Done - 1 map
- Decay > Decay - Done - 2 maps
- Disguise > Disguise - Done - 1 map
- Dusk > Impboy - In progress (Detailing) - 1 map
- Pottus > Hax - Done - 1 map
- Qent > Qent - Done - 1 map
- Synert > Synert - Done - 2 maps
- Mytis > Mytis - Done - 1 map
- thevarian > thevarian - Done - 1 map

Grab it here: http://www.mediafire.com/?dqyauve3klm4ch2

For more information and if you're participating please join #STSpeed on the Skulltag IRC network.


Wed Dec 14, 2011 3:11 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1173
Location: Dweller2 Map11
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I'LL BE THERE

I'll do my entire map


Wed Dec 14, 2011 3:18 pm
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I'm down for detailing, if someone wants to partner up let me know.


Wed Dec 14, 2011 3:20 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 608
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aughhhh fine count me in
I'll make and detail the map


Wed Dec 14, 2011 3:31 pm
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Forum Administrator

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1360
Location: Romania
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Aww yeah, I'll be detailing my own map too.


Wed Dec 14, 2011 3:31 pm
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Developer

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 758
Location: Finland
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I'll detail something.


Wed Dec 14, 2011 3:37 pm
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FNF Manager

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1918
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I will detail my own layout.


Wed Dec 14, 2011 3:39 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 547
Location: Quan's Dwelling
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Count me in too (: (layout n' detailing)


Wed Dec 14, 2011 3:45 pm
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Posts: 943
Location: Somewhere back in time.
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I'll make a layout or two.


Wed Dec 14, 2011 3:48 pm
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Location: In your happy place.
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I'll make something look pretty.


Wed Dec 14, 2011 7:05 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1360
Location: Romania
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Okay, sign-ups go smoothly this time! But we still need more! So come on people sign up! :D I would encourage you to sign up as a layout maker... Since we kind of lack those.


Wed Dec 14, 2011 7:38 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 852
Location: Office Chair
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I'd like to participate in this. I'll be completing the map myself.


Wed Dec 14, 2011 9:54 pm
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That's right, custom textures/effects are allowed but I need them 6 hours before the start of the session. Please simple effects only if it's going to cause problems or even possibly I won't be able to add it in. Even a few ambient snow sounds would be ok as long as they are small and a good SNDINFO definition is provided.


Wed Dec 14, 2011 10:01 pm
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I've got nothing better to do, sign me up as layouter.


Thu Dec 15, 2011 7:46 am
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Joined: Wed Dec 31, 1969 6:00 pm
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Location: Finland
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I'll detail Impboy's map.


Thu Dec 15, 2011 8:52 am
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Joined: Wed Dec 31, 1969 6:00 pm
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I put up a final version of Wintertex please delete your old ones and download the final.

There is snowsimple available as well, look in the Decorate things for the spawners here is a quick explanation of the arguments to use.

Place on map and use the first three arguments to control the intensity and area of the
spawner.

First argument controls the size of the area. 128, for example, spawns in a 256x256 square (
or 256 diameter circle. See third argument).

Second argument controls the frequency of which it spawns snow. The lower the number, the more
frequent (0 for always).

Third argument controls the type of area it spawns in. 0 is square, 1 is circle.


Fri Dec 16, 2011 12:45 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1373
Location: In your happy place.
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Bad news, folks. It seems that I won't be able to participate this session after all, what with traveling to meet with family.

Mah bad.


Fri Dec 16, 2011 5:28 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1360
Location: Romania
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Removing Peanut and Slime Dweller.


Fri Dec 16, 2011 5:38 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 608
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Signing up Devon for making & detailing his map


Sat Dec 17, 2011 7:36 am
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Joined: Wed Dec 31, 1969 6:00 pm
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Location: Romania
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Weeeeeeeeee... Here is my entry, Winter's Clash: http://www.mediafire.com/?q9dykjvn5dtc4k5

You must use WinterTex.wad (link in the first post).


Sat Dec 17, 2011 2:55 pm
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