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Making Deep Water 
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Skulltag Tester

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 326
Location: Romania.
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1st Step : Start a normal doom builder/doom builder 2 map using the Skulltag,Zdoom or GZDoom format at configuration.
Then you make 3 sectors like in the image bellow,One sector must be the water,another one the starting floor and the last one,that square.In the middle of the square you put a thing named "Deep water"(#9045,anyway,you can find it on Zdoom things too).The Deep Water is that arrow in the image.On one of the walls you put the action : "Transfer Heights"(#209) and put a sector tag 1,put the same tag to the sector with the water.

P.S.: You can change the color of the square,it'll be the texture in water.

2nd Step : You open script editor and write the things from the image :

Put the sector tag 2 to give the blue color to the water!

P.S.:At 5th and 6th line use tab key.

P.S.:Square's floor height will be the height of the water.

Step 3 : Deep Water!


Fri Apr 09, 2010 7:38 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1233
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Wow, there are a lot of tutorials popping up here that have been touched on the zdoom wiki.

Its great to see people excited about helping others. Great tutorial.

Fri Apr 09, 2010 8:02 am

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 320
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Indeed, it is preety nice to post tutorials here In a more simplified way than other guides; by the way I know that you just learned how to make deep water (I guess its preety recent?) and it's nice that you are giving others some guidiance you just learned.

Fri Apr 09, 2010 8:32 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1911
Location: \o_o/
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Wooo, nice. Now I know how to make them, on a easier manner. :P

Fri Apr 09, 2010 9:39 am

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1602
Location: Demios
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You forgot about clicking compile.

Fri Apr 09, 2010 9:46 am
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