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Weapon DECORATE tutorial 
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Last edited by Dusk on Wed Mar 07, 2012 3:04 pm, edited 7 times in total.



Tue Jul 13, 2010 9:26 am
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Thank you for this! :D I was looking EVERYWHERE!


Thu Jul 15, 2010 12:24 pm
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Obviously not hard enough, there's a few tutorials on the ZDWiki, and there's one or two already here.


Thu Jul 15, 2010 12:29 pm
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Just a note, the Spawn state is not required.

Also, perhaps you should add some more advanced concepts? If you want, I could make some posts over that kind of stuff.


Thu Jul 15, 2010 12:32 pm
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Hm, I just noticed... How do I set their sprites?


Thu Jul 15, 2010 5:17 pm
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It's the same way you set the sprites for everything else in DECORATE, with the exception of stuff like an item's icon on the hud.

Do note that hud weapon sprites need to be offset a special way, which is why XWE and SLumpEd have the option to change the appearance of the offset window.


Thu Jul 15, 2010 5:39 pm
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This is a nice tutorial, it's nice to hear these things in different words.

(Btw, the bfg 9000 link is broken)


Thu Jul 15, 2010 5:42 pm
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Very nice, A bit more in-depth than some of the other ones available. I didn't know about the lightdone state...


Fri Jul 16, 2010 2:42 am
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Fri Jul 16, 2010 7:15 am
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Wed Jul 21, 2010 7:50 pm
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Thu Jul 22, 2010 1:25 am
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This looks like a decent tutorial, even though I couldn't be arsed to read it since I already know how to DECORATE. Nice and long, and I saw a lot of terms that everyone should know.

8/10 might read eventually


Thu Jul 22, 2010 2:26 am
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Those "true" and "false" parameters can be also defined as 1 and 0.
This covers the basics. 9/10 I think.
Advanced weapon tutorial anyone? I would but I am not at home (im using my phone)


Thu Jul 22, 2010 4:23 am
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