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Creating a simple table 
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 197
Location: The Netherlands
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I've been trying to make this for a long time. I've seen it done before in other projects, so I really wonder how this is done in Doom Builder (2).

I tried messing around with transfer heights, but it looks like shit. Is there something I'm missing? Could somebody teach me how to do this?


Tue Mar 22, 2011 9:12 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 95
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What kind of table ?, and can you post a screenshot so it easier for people understand how it look


Tue Mar 22, 2011 9:26 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 543
Location: MN
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3d floors would work the best.
if that looks ugly then your going to have to use a spirit or a model.


Tue Mar 22, 2011 10:39 am
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Yeah, but with 3D floors you have to transfer heights, which looks really ugly here for some reason. If somebody could explain how EXACTLY this is done I would appreciate it.

This is how it looks like:


Uploaded with


Tue Mar 22, 2011 11:55 am
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Tue Mar 22, 2011 12:03 pm
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1.Ok, I will show you how I make a table. I hope this screenie will help you.

Make sure you tag the sector with an appropriate number.

2.This is how it suppose to look like in visual mod


3.Make a small sector at anywhere in the map(recommended in void) click the linedef and give it action number 160 and the sector tag are the same as the previous sector.

4.Adjust the floor of the box as the same with the table topleg and adjust the ceiling height for the table height.



5.I think you fail to make the sector probably because you forgot to use "make sector mode" on that sector
I hope you can understand this.


Tue Mar 22, 2011 12:45 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1360
Location: Romania
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Or you can download this wad:
http://www.speedyshare.com/files/275490 ... leTest.rar

In the wad is a example of a metal table which I made using 3D floors (Action line 160). I hope it helps.


Tue Mar 22, 2011 1:00 pm
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Joined: Wed Dec 31, 1969 6:00 pm
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Location: The Netherlands
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edit: I got it to work, FINALLY.

In case anyone makes the same mistake, I didn't set anything up on 'alpha' at the line-def. Without it it apparently doesn't work.

Thanks for the trouble guys!


Tue Mar 22, 2011 3:40 pm
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Joined: Wed Dec 31, 1969 6:00 pm
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Location: New Zealand
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Tue Mar 22, 2011 4:26 pm
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Yeah I know, but to me that counts as not working since 3D-floors aren't particulary usefull when nobody can see them. :p


Tue Mar 22, 2011 4:49 pm
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Tue Mar 22, 2011 5:25 pm
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Thu Mar 24, 2011 4:40 am
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Thu Mar 24, 2011 4:53 am
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Location: The Netherlands
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No I don't... :/ I'm sorry if you'r so quickly offended just because I left a citation of you in.

Anyway, this topic is useless now. You can lock this if you want.


Thu Mar 24, 2011 6:43 am
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