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MODELDEF: An introduction 
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 57
Location: North Carolina, USA
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Thank you again TheMisterCat, I was cuious about these as well. It really would be cool to have actual 3D doors and maybe even windows. While I enjoy creating composites to use as faux 3D textures, when players see them at certain angles the effect is gone and the surface is noticeably flat... {sigh}





As an aside, seems I recall ChiQ Bennett (chiq,net) telling me MD3 models don't support a second skin (show damage)... or did I image that? Anyways, I may try some more experiments with MD2s. I want to see if I can use a light skin/dark skin and manipulate these through scripting... At least maybe the models won't stand out as bad if placed in complete shadow?


Mon Apr 18, 2011 10:13 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 197
Location: The Netherlands
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I would love to master some good looking door-models, because whenever I play a WAD / TC that I find really impressive, the one thing that ruins it to me is a door that flies upwards. I know its the Doom engine and all and that some oldschool people are even in favor of it, but its getting a bit old and it would be cool to find a way to break out of the whole 'door'-confinement.

Door-models would also solve the issue of only being able to place doors at zero height.


Mon Apr 18, 2011 10:58 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 95
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Mon Apr 18, 2011 9:09 pm
Profile YIM
Competition Moderator

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 472
Location: New Zealand
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jitan, polyobjects are solid lines, meaning the door must exist from floor to ceiling - this is not optimal for the desired results


Mon Apr 18, 2011 11:17 pm
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Skulltag Tester

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 236
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Mon May 09, 2011 12:08 pm
Profile ICQ

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 698
Location: powernoob
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This is now on the ! Rejoice in nothingness.


Thu Sep 01, 2011 9:36 pm
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Skulltag Tester

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 236
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I want to add that keyframes are only saved in object mode, if you try to make an animation in edit mode it won't work.

EDIT - also, you need to hit record before you do the rotation/animation in a new frame. Your procedure should be this:

1. Frame 1: How it starts, click to increase it to frame 2.
2. Hit i and set the key to the correct action (rot, etc.)
3. Hit record
4. Rotate it
5. Turn off record

Repeat for the rest of your frames.


Sun Oct 23, 2011 6:44 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 698
Location: powernoob
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Feel free to edit the Wiki page to correct this.


Wed Oct 26, 2011 1:48 pm
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