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97E-alpha - Build 2474 
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Lead Developer

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 6037
Location: USA
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Torr Samaho:
  • Fixed: In (T)LMS online player's get 200 health, but the corresponding player bodies only get 100 health.
  • Fixed: The new CVAR name length limit didn't count the length of color codes properly.
  • Fixed: In cooperative game modes, ArtiTeleport only works properly for players that have designated starts on the current map.
  • Fixed: ArtiTeleport doesn't work properly in team game modes on maps with designated starts for the player's team.
  • Added new compatflag "no land", controlled by the new CVAR compat_noland. If this is enabled, players are not allowed to use the land CCMD anymore.
  • Fixed: If you are spying someone online in survival and the spied one dies, your eyes return to your body even if the died player still has lives left.
  • In true single player mode (i.e. offline and with no multiplayer emulation) if there is no custom F1 textures defined via MAPINFO for the current map, the standard help screen is shown instead of Skulltag's game-sensitive F1 help screens.

Ubuntu
Ubuntu x86_64
Freebsd
Windows


Fri Oct 23, 2009 11:44 am
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Skulltag Tester

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1924
Location: Hell
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Torr Samaho wrote:
[*]Added new compatflag "no land", controlled by the new CVAR compat_noland. If this is enabled, players are not allowed to use the land CCMD anymore.
[/list]


What does that do anyhow??

Nvm, Got my Question Answered in IRC.


Last edited by Devil Hunter on Fri Oct 23, 2009 11:59 am, edited 1 time in total.



Fri Oct 23, 2009 11:49 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1250
Location: Brazil
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Good job Torr.

Have you checked the spread stuff yet?


Fri Oct 23, 2009 11:50 am
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Lead Developer

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 6037
Location: USA
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Guigui wrote:
Have you checked the spread stuff yet?

No, but I'd take any bet that the spread rune handling is simply not implemented so far for the strife weapon pointers.


Fri Oct 23, 2009 12:20 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1250
Location: Brazil
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But what about Heretic's dragon claw? If it's unpowered and with spread, it also shoots 2 powered blasts.


Edit: yes it's a bug. You aren't supposed to shoot powered shots when you don't have a tome of power activated.


Last edited by SwordGrunt on Fri Oct 23, 2009 1:02 pm, edited 1 time in total.



Fri Oct 23, 2009 12:48 pm
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Lead Developer

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 6037
Location: USA
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Sounds like a bug, but I didn't look into this yet.


Fri Oct 23, 2009 12:54 pm
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