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Making a Bridge (not 3d floor) 
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 943
Location: Somewhere back in time.
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I haven't seen this tutorial in the forum, so I thought it would be a good idea to post it.

First you must open your map editor (I'll use Doombuilder).
Then make a map in "skulltag(doom in hexen format)" configuration.

Now Make 3 sectors like this


After you have the sectors, make the small sector's floor height -96.



After you have the height like this, you can start putting the Bridge actors.
Put 4 Actors in the small sector and make them "bridge radius 32".
Also, in Z height of the bridge thing, you must put 96.(Otherwise, you would fall.)(Of course, this number changes depending on floor height.)



Now let's put some textures to the bridge.
To do this, make some linedefs in the small sector



After you made the lines, select them, and pick the texture you want.



When you have the textures, change the texture offset like this:



now just put the player start and you have your bridge!



Last edited by Puhax on Sun Nov 01, 2009 5:13 pm, edited 1 time in total.



Sun Nov 01, 2009 5:10 pm
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Global Moderator

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 2139
Location: GA
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Cool tutorial :)

It's mainly just using bridge things and midtextures to create a 3d bridge illusion though.


Sun Nov 01, 2009 5:12 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1250
Location: Brazil
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Oh thanks. I never really got how to make those thingies. :P


Sun Nov 01, 2009 5:13 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1420
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Nice tut!


wat skin is dat in da bakgrond oloololoololl


Mon Nov 02, 2009 12:38 pm
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FNF Manager

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 3780
Location: Pennsylvania
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3d midtex takes out the hassle of bridge things. No mater how you shape your bridge, 3dmidtex will take care of it.



Mon Nov 02, 2009 1:21 pm
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