Author |
Message |
-=Dark-Assassin=-
Administrator
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3369
|
Last edited by -=Dark-Assassin=- on Tue May 03, 2011 6:32 am, edited 58 times in total.
|
Sun Mar 21, 2010 5:21 pm |
|
 |
Konda
FNF Manager
Joined: Wed Dec 31, 1969 6:00 pm Posts: 991
|
'I like it' dominates the topic ;-) I like it, tho. I'm in school on my phone/opera mini browser. I have turned off loading pictures to save money. I like it, saw the screenshots in AoW sigma topic on my comp. I'll check it out at home.
EDIT: I've just downloaded and it's awesome! Great job! Also can I steal your picture at the end of your post? i need it for my topic -.-
|
Mon Mar 22, 2010 11:19 am |
|
 |
-=Dark-Assassin=-
Administrator
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3369
|
Yeah, have it. I only found it on google.
|
Mon Mar 22, 2010 4:38 pm |
|
 |
KuriKai
Joined: Wed Dec 31, 1969 6:00 pm Posts: 145
|
Why did you call it's ds's model pack? I doubt he made any of these models
|
Thu Mar 25, 2010 1:35 am |
|
 |
-=Dark-Assassin=-
Administrator
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3369
|
I'm DS201 I know i didn't, but I maintain it. Although I made a few for AOW2. The Title may be a bit off. I'll fix that.
Hmm, this thread seems to be more popular at cutstuff.net forums.
|
Thu Mar 25, 2010 2:03 am |
|
 |
Jitan
Joined: Wed Dec 31, 1969 6:00 pm Posts: 95
|
It nice to see the actor in 3d but if I use it. The game framerate will drop . It happen when too many actor in a single map.
|
Thu Mar 25, 2010 3:32 am |
|
 |
Konda
FNF Manager
Joined: Wed Dec 31, 1969 6:00 pm Posts: 991
|
A long time ago I used 3D models and had no problems. Now they lag. Not to mention that teleport effect on Tice Cop's time warp. It happens 3 - 4 times and then everything is fine. What.
|
Thu Mar 25, 2010 3:56 am |
|
 |
-=Dark-Assassin=-
Administrator
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3369
|
|
Thu Mar 25, 2010 4:12 am |
|
 |
StrikerMan780
Joined: Wed Dec 31, 1969 6:00 pm Posts: 1371 Location: NS, Canada... SteamID: StrikerMan780
|
How exactly did you get the explosion MD3s to have proper PNG Alpha? Alpha on my models turns out cut off and flattened unless I am looking towards a Line_Horizon, then it works fine...
|
Thu Mar 25, 2010 5:09 am |
|
 |
KuriKai
Joined: Wed Dec 31, 1969 6:00 pm Posts: 145
|
DS are you using the models I made? Feel free to package them. I released them as md2 as gpl2 or later.
|
Thu Mar 25, 2010 6:09 am |
|
 |
slyor64
Joined: Wed Dec 31, 1969 6:00 pm Posts: 282 Location: Canada
|
The only I hated about DS_Models was the Cyberdemon. Rocket Launcher is on the wrong arm and his attack animation is a joke.
|
Thu Mar 25, 2010 8:13 am |
|
 |
jpalomo
Joined: Wed Dec 31, 1969 6:00 pm Posts: 179
|
|
Thu Mar 25, 2010 9:01 am |
|
 |
-=Dark-Assassin=-
Administrator
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3369
|
|
Fri Mar 26, 2010 1:45 am |
|
 |
Lord_of_D:
Joined: Wed Dec 31, 1969 6:00 pm Posts: 1067 Location: On Mah House
|
donwloading  edit: now what i remind it, can you make us a 3d models pack for the new gvh plz? 
|
Fri Mar 26, 2010 3:46 pm |
|
 |
-=Dark-Assassin=-
Administrator
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3369
|
|
Fri Mar 26, 2010 10:02 pm |
|
 |
Torr Samaho
Lead Developer
Joined: Wed Dec 31, 1969 6:00 pm Posts: 6037 Location: USA
|
|
Sat Mar 27, 2010 8:25 am |
|
 |
StrikerMan780
Joined: Wed Dec 31, 1969 6:00 pm Posts: 1371 Location: NS, Canada... SteamID: StrikerMan780
|
|
Wed Mar 31, 2010 3:34 pm |
|
 |
thomas
Joined: Wed Dec 31, 1969 6:00 pm Posts: 794 Location: The Netherlands
|
Nice work. I just got a quick check on it. There are some nice models in it. Especcially the HUD models for the railgun/grenadelauncher/plasmarifle are pretty awesome. The shotgun and the BFG could use some work, though. But nice model compilation so far...I like it.
|
Wed Mar 31, 2010 4:09 pm |
|
 |
-=Dark-Assassin=-
Administrator
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3369
|
The BFG was incomplete in the origional source. I may use one from another source or ust the pickup model. The shotgun does need some work. I am trying to get the pickup model as a hud weapon, but it aint working so good right now.
|
Wed Mar 31, 2010 4:36 pm |
|
 |
Torr Samaho
Lead Developer
Joined: Wed Dec 31, 1969 6:00 pm Posts: 6037 Location: USA
|
|
Fri Apr 02, 2010 9:17 am |
|
|