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98a preview #5: Doomseeker 0.4b 
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Developer

Joined: Wed Dec 31, 1969 6:00 pm
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Tue Oct 06, 2009 3:11 pm
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Retired/Inactive Staff

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Location: Texas, USA
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Awesome stuff, Blzut and Zalewa! :D


Mon Oct 12, 2009 9:29 pm
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Skulltag Tester

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 78
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Great, I look forward to this. Hopefully this will fix the crashing issue when some people go to download multiple wads before a server join, in the past, unless they resorted to using IDE version 4.5x or so or above it could crash. My only suggestion... more of a feature request perhaps for the future of doomseeker. Please could support for RAR extraction be added in? I'd like to move away from legacy compression algorithms, and some people still tend to upload wads to wadhost for example under the RAR extension, which that website fully supports. It would be great to have a getwad alternative that would support these more modern compression algorithms. It will be good for the new players to skulltag that don't know about pressing W on the browser, manually finding and downloading the wad if it's in an ftp file listing, and finding the proper folder to extract the file to. And finally, it will maximize the amount of players that can join a server if that wad is only available on say... Wadhost as a .rar file type, this will allow automated downloads and extractions of those file types so they can join. Just my idea.... Keep up the great work!


Tue Oct 13, 2009 12:57 am
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Location: Lethbridge
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In my opinion, this is going to be the big feature of the next version. I really look forward to Doomseeker.


Tue Oct 13, 2009 1:09 am
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Location: New Zealand
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lol at kato, who is kato btw?


Tue Oct 13, 2009 2:53 am
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Location: England
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This looks great! Can't wait.


Tue Oct 13, 2009 4:05 am
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FNF Manager

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OMG that's so great. DoomSeeker with server features, now a main Skulltag server browser! :hearts: !


Tue Oct 13, 2009 4:42 am
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Location: Snoozin
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Tue Oct 13, 2009 4:52 am
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Finally, I can replace IDE and not have to sacrifice anything. Wasn't expecting this at all, so kudos to the team.


Tue Oct 13, 2009 8:28 am
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Location: Lithuania, Salantai
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Great work, but i think that you can have better looking flags.
What do you think about my concept?


Tue Oct 13, 2009 9:25 am
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Developer

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Location: Mental Institution
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Tue Oct 13, 2009 9:31 am
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Tue Oct 13, 2009 9:37 am
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Everything's harder than i thought, but still possible. Well, since the image is so small, there's no chance to have good looking shiny edges or shadow. Anyway, take a look and let me know what else i can improve here:

I think that i could expand more radial gradient, so it would look smoother, but i want to hear your opinion.
By the way if you want these flags but with nice shadow, please icrease image size to 34x23 i think. So we will get this result:


Tue Oct 13, 2009 12:04 pm
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Retired/Inactive Staff

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Location: Texas, USA
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Personally, I think these are really nice. Small, too. The current flags seem just a bit too fat.

http://www.famfamfam.com/lab/icons/flags/


Tue Oct 13, 2009 12:52 pm
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Tue Oct 13, 2009 1:18 pm
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Location: Lithuania, Salantai
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Tue Oct 13, 2009 1:46 pm
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Lead Developer

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Location: USA
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Tue Oct 13, 2009 1:59 pm
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Tue Oct 13, 2009 2:20 pm
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FNF Manager

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Location: Pennsylvania
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I think Line Identification is also a nice feature worthy of mentioning. No longer do you need to bother with bridge things.


Tue Oct 13, 2009 2:32 pm
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Skulltag Tester

Joined: Wed Dec 31, 1969 6:00 pm
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I prefer 7z over RAR anyway, I just didn't mention that in my post. Absolutely epic if that can be added. Thanks. I know wadhost supports 7z too.


Tue Oct 13, 2009 3:28 pm
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