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Strife: Deathmatch! - Remaking maps atm 
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 465
Location: Finland
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Last edited by Archfile on Sun May 08, 2011 4:34 pm, edited 24 times in total.



Thu Mar 04, 2010 6:24 pm
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Location: Alaska
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I hope you balance the weapons out before releasing this, otherwise the game ends whenever somebody gets the poison bolts or phosphorus grenades.


Thu Mar 04, 2010 6:31 pm
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It seems a little... empty. What do I know, I can't map any better. :lol:

We need more people making maps for other games besides doom. I would love to see this finished.


Thu Mar 04, 2010 6:32 pm
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Location: Ontario
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Nice. I was wondering when something like this would come about. First Strife project I've ever seen, actually. Good luck


Thu Mar 04, 2010 6:32 pm
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@ConflagratedCanine: Don`t worry, the weapons are good.

@jpalomo: yea, maybe there could be little dust and stuff.

@419865: Yea, there is not any strife projects around here, so i tought to start one, so that others could come a
little interested to other IWADS than DooM.

{BTW, quite lot replies in this kind of time.}

and thank you for the support. :)


Last edited by Archfile on Thu Mar 04, 2010 6:42 pm, edited 1 time in total.



Thu Mar 04, 2010 6:41 pm
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Thu Mar 04, 2010 6:42 pm
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omfg, a Strife pwad. Never seen one.
I'll check it out.


Thu Mar 04, 2010 6:44 pm
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Thu Mar 04, 2010 6:53 pm
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bigger AHEM

They sayed that they saw, not what whole skulltag community has sawn.


Thu Mar 04, 2010 7:01 pm
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Thu Mar 04, 2010 7:09 pm
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Whoops, sorry. I wrote it quite fast. {and english is not my main language.}
They said that they had seen, not that the whole skulltag community has seen *


Thu Mar 04, 2010 7:12 pm
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I'm actually glad to see someone actually make a project for Strife! For that alone I commend you.
As far as I can remember, I think the phosphorous grenade fires are not able to tally a kill for you, nor can the sigil's split lightning (sigil 5 iirc).
I also would agree the weapons could use some modification, as the burn dmg and duration can be overkill imo. (after all, it rapes non spectre bosses in no time flat)


Thu Mar 04, 2010 7:46 pm
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Location: Skulltag Forums Dumbass...where else? ^^
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Thu Mar 04, 2010 7:50 pm
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Thu Mar 04, 2010 8:30 pm
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Thu Mar 04, 2010 8:38 pm
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nice, :D

i'm making a personal Strife Deathmatch project aswell.
and a Mission pack for strife. (which has only come to he resource gathering phase yet)

so a few tips about strife deathmatch. Dont put poison arrows in maps. they insta kill. if you really want to have them in your map, think of them as more powerful than bfg.

gotta say the phosphorous grenades arnt that overpower. even if they burn for long and kill easily. they are abit bugged so you dont allways get the kill for the one they kill :P not only that, you easily rape yourself with them. still, try to not make them that common. because they might slow or kill the gameplay quite alot.

also, dont be afraid to put the fully upgraded sigil in your strife map or the mauler. because without them, killing someone might take quite along time. the sigil takes your hp anyway so im sure you wont be using it alot.


Fri Mar 05, 2010 6:21 am
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Joined: Wed Dec 31, 1969 6:00 pm
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Thanks for the tips. Mauler has not really got its own place yet, but the Sigil has :evilgrin: .
Well, heres some screenies of the latest updates.
EDIT: These are the old pics. To see the new ones, look the first post.
Thank you!


Last edited by Archfile on Tue May 04, 2010 6:51 am, edited 1 time in total.



Fri Mar 05, 2010 7:38 am
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The maps could use a little detailing...but I assume you won't be releasing this soon, so I won't complain about it.


Fri Mar 05, 2010 9:30 am
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speaking of Phospho grenades not awarding kills, that can be fixed by giving the fire the SXF_TRANSFERPOINTERS flag from .

The only problem is that I don't think that's in Skulltag quite yet.

Until then, you could fake it by spawning a bunch of flames that do nothing and have the projectile (the grenade) explode for low damage over many frames. That SHOULD award the player the kill.


Fri Mar 05, 2010 11:24 am
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Well, I've a bit of a minor confession, but I am thinking about making a map or two for this project...
The big question (not surprisingly), is will you accept other peoples' maps into your map pack?


Fri Mar 05, 2010 2:28 pm
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