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Zombie HORDE - BETA 25 (page 42) 
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 218
Location: France, Bordeaux
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Hey,

Some of you might remember . If you don't, don't worry it's kinda old :)
Today I'm proud to present you an enhanced version of my mod. I say "proud" because I've been working on this very hard to get everything working correclty which, sometimes, wasn't a pleasure. :P
Before I explain you how it works, I would like to apologize to those who think there are too many "zombie" related wads. By checking the forums rencently, I've noticed there are plenty. Sorry, but I couldn't give up. It's an old project I wanted to complete even if it's similar to others.



How does it work

● It works with Survival mode
● It contains 3D-Floors (I really enjoyed learning them) so OpenGL is required
● Each round, a zombie is chosen among the players. Zombies can turn Humans into zombies by scratching them. The goal for zombies is to infect all the humans. The goal for humans is, ofc, to kill all the zombies.

Players caracteristics

● Zombies : The mother zombie has 4000 HP (ZM maps) or 3000 HP (ZE maps). The humans that are turned into zombies have half the mother zombie HP. Zombies have claws and run faster than humans (x1.25). But a close SG shot will send them fly.

● Humans : 100 HP. Can die from falling. Available weapons : HuntingShotgun, MachineGun, Sniperrifle, Firegrenade, JacksGun, Supershotgun (bonus only)

Special abilities

Panic (default key is P). It will make humans run faster during 15 secs, but they lose their weapons (they just keep a pistol). It can be useful to escape from several zombies.
Sprint : Players run until they release the key. Watch for your energy bar though!

Bonus items
● For humans : SSG, Jacks Gun, Doomradio, Kevlar vest, Weapons upgrade (x1.3 damage).
● For zombies : Speed Increase (x1.1), High jump, Cure (gets back to normal).

Malus items
● For humans : infected seringe.
● For zombies : Vulnerability (x1.5 damage taken).

Server Configuration
● Gametype : Survival
● DMFlags : 8
● DMFlags2 : 50331648
● CompatFlags : 1048576
● CompatFlags2 : 0
● sv_randomcoopstarts should be true

Screenshots (outdated)




Current maplist
● ZM01 ● ZE01 ● ZE06
● ZM02 ● ZE02 ● ZE07
● ZM03 ● ZE03 ● ZE08
● ZM04 ● ZE04 ● ZE09
● ZM05 ● ZE05 ● ZE10

Bêta 24 to Bêta 25 transition

● Added a victory message when mission fails.
● Players are no longer frozen when a round ends.
● When zombies win, players now keep their zombie skin until the map is changed.
● The percentage of diconnected people will be displayed at the end of ZM maps.
● The syringe has been replaced by an actually usable syringe item. When used, it will turn a human into a zombie and vice versa. Note : initial zombies cannot be cured that way.
● Improved the zombie selection : the same player cannot be chosen two rounds in a row.
● New clean Bonus item icon.
● Added a Cvar "zh_disablesprint". Sprint can be disabled that way. Usage "rcon set zh_disablesprint 1".
● Added a Cvar "zh_disablebonus". If true, players won't receive any bonus item.
Note : Changing a Cvar value will have an effect on all the maps until the server is restarted. In other words, you only need to set it once.
● ZM03 : Fixed the small room with two barrels. Reduced the snow amount (it could cause fps drops before).
● ZE10 : Fixed the camp spot near the tower. Also, players cannot leave the beach anymore after the spell is casted (they could go back through the whole level before).
● ZM05 : Fixed a camping spot near the crates in the East tower.
● ZE09 : Removed the underwater part in the first room. Added an alternative path for those who fall in water. Removed the earthquakes. Many changes at the end of the map., check it out.
● The old ZE02 is back. Added a few things; the locker at the end of the map contains shotguns for those who have panicked.



● Fixes in ZE09.
● Fixed the winery in ZM04.
● Players are now frozen when a round ends.
● The syringe can now be acquired and used by zombies only. Replaced the syringe bonus by "Tiredness" for humans. It will make them run slower during 60 seconds (x 0.9 speed).
● Renamed "ragequits" to "disconnects" and made them viewable in ZE maps.
● The high jump now lasts 90 seconds.
● Recolored the zombie claws to make them fit with the current skin. [reymonoFF]



● Applied the FORCEYBILLBOARD flag to all trees.
● Added extra kickback to the handgun. It also fires a bit faster now.
● Added 26 possible achievements.
● Made claws a bit darker [marinelol]
● Nerfed Machinegun a bit.
● In some very rare cases, a scratch wouldn't result in an infection. That should be fixed.
● Minor changes in ZM02.
● AltFire on Firegrenades will allow players to stop the throwing process.
● Minor changes in ZM05 : some lights are now ON by default.
● Bonus items messages will now be printed in the console (for the user). Same thing for the cure messages.

Download links (bêta25)



Get the source code here (beta24)

http://xsnake.online.fr/wads/zh-acs-source.zip

Comments & bugs report are appreciated :-D


Last edited by Xsnake on Sat Mar 03, 2012 2:26 pm, edited 29 times in total.



Wed Aug 18, 2010 5:14 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1536
Location: Somewhere near a farm, England
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Disregard this post, I misread D:


Wed Aug 18, 2010 5:37 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 468
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Wow, nice. I never heard of this before but it looks great!

Edit: This isn't ogl only, right?


Thu Aug 19, 2010 12:56 pm
Profile YIM

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 329
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Thu Aug 19, 2010 1:08 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 111
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:cry:

It's funny how 4 people (including me) decided to make this at the same time.


Thu Aug 19, 2010 1:28 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1980
Location: Geergia Current Mood: Chillin
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But the topic XSnake links to was 3 years ago, so you lose.


Thu Aug 19, 2010 1:29 pm
Profile YIM

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 4534
Location: Fantastic Planet
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Thu Aug 19, 2010 1:35 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 657
Location: Jorrvaskr
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Thu Aug 19, 2010 1:43 pm
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Joined: Wed Dec 31, 1969 6:00 pm
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Thu Aug 19, 2010 1:51 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 468
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Is this hosted on a server? I wanna try it online...


Thu Aug 19, 2010 2:40 pm
Profile YIM

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 467
Location: Surviving On Plastic Beach
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wadhost link sends to v3. fix plz.

Great wad btw.


Thu Aug 19, 2010 2:48 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1536
Location: Somewhere near a farm, England
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http://wadhost.fathax.com/files/zm4-beta4.zip
There.


Thu Aug 19, 2010 4:24 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 218
Location: France, Bordeaux
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Bêta 8
● Added a new map : MAP03 which is an escape map. To win, the humans have to reach the heliport without getting turned into zombies. I got inspired of CSS's ze_jurassic map for this one.
● Fixed several bugs like teamdamage between humans, inventory not being properly cleared when the map restarts and the "spectator" bug.
● Lowered the zombies health. The mother-zombie now has 5000HP, and the humans that got infected 2500HP.

Screenshots



More to come. :evil:


Mon Aug 23, 2010 7:38 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 161
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Yo!

This is awesome, great idea and congrats on porting the code/fixing all the bugs that came from this, in such short time! The concept is just like that of the film 28 Days Later, which is cool as phuck... If I could recommend 2 things, they would be:

a) Add an option to choose a zombie rather than it being subject to random selection.

2) (:D) Decrease zombie HP, increase zombie movement speed! Also perhaps remove the knife the zombie weilds, because zombies don't weild knives, they scratch and bite. Well it doesn't matter that much...

I love you for this, great idea!


Tue Aug 24, 2010 9:33 am
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Joined: Wed Dec 31, 1969 6:00 pm
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Is someone hosting this? I'd love to try it online :D

Edit: Oh and, the first map is a bit dark for my taste.


Tue Aug 24, 2010 9:46 am
Profile YIM

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 68
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Thu Aug 26, 2010 8:50 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1911
Location: \o_o/
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This WAD has beaten AOW2 to the grave for today, so I'm eternally grateful for it.


Thu Aug 26, 2010 10:41 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 468
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The zombie health should be around 1500... its way too hard to kill them already, considering that one of our own team members are going to turn into another zombie with 5000 hp.


Fri Aug 27, 2010 10:18 am
Profile YIM

Joined: Wed Dec 31, 1969 6:00 pm
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Location: Fantastic Planet
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Fri Aug 27, 2010 10:29 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1980
Location: Geergia Current Mood: Chillin
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Strafing is balls, i'm sure that's intended, and it's way too easy to find a spot to campity camp and just keep blastin zombies back.


Fri Aug 27, 2010 1:37 pm
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