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RJPack - v4.2.1 
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Joined: Wed Dec 31, 1969 6:00 pm
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Last edited by Ijon Tichy on Tue Dec 13, 2011 10:36 pm, edited 10 times in total.



Fri Jul 01, 2011 3:37 pm
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Location: Republic Of Korea
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Looks cool.


Sat Jul 02, 2011 11:01 am
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Location: Germany
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Detailed rocket jumping maps? keep em' coming!


Sat Jul 02, 2011 7:16 pm
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Sat Jul 02, 2011 9:14 pm
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Oh sorry I got that wrong :P but yes the maps are beautiful.
Also the idea of a rocket jumping class is not that bad, I personally disliked the fact that i have to gather megaspheres after everyjump I thought it was stupid.


Sun Jul 03, 2011 8:49 am
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Location: Finland
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Mon Jul 04, 2011 6:35 am
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Barely any horizontal thrust. Because of the way horizontal thrust works (through the amount of damage you take), damagefactors neuter it like a bitch. That's why the damage is unresisted, and the Rocket Jumper heals himself fully whenever he takes damage.

Edit: And that's the problem with rjrandom - it uses a rocket launcher that supplies virtually no horizontal thrust, which isn't proper rocket jumping. I always load rjrandom with the Rocket Jumper whenever I play it, just so I can have a proper rocket jumping.

I did the damagefactor route too, and found out how well that worked - there's a reason the file is called truerocketjumper :P


Mon Jul 04, 2011 8:11 am
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Mon Jul 11, 2011 7:31 am
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Everything works now - groovy. The RJPlasma weapon definitely feels... different, though. :P

Also, is there any reason that the green key is called ZSuperShotgun, and when you fire it, it just causes you to yell 'Yo!' twelve times a second?


Mon Jul 11, 2011 8:34 am
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Okay, I've decided to update the Rocket Jumper, and as you can probably tell from the name, I'm hoping to expand this into a package filled with useful rocket jumping tools. It isn't a bad start right now, I'll say that much.

Check the first post for details.


Sat Jul 23, 2011 4:47 pm
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Okay, apparently the Spawn Setter wasn't given to you on movement, so yeah, fixed, 1.1, bullcrap, yay, commas.


Sun Jul 24, 2011 3:03 pm
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Dear god, I just bumped my own, five-month-old thread! I'm gonna die :(

Don't worry, shit's been added. I'm lazy, so have CHANGELOG. There's a lot of undocumented changes, though, since I slipped on the CHANGELOG stuff. Sorry 'bout that. At least I nailed down the invulnerability loss bugs!




Now post you mongs


Sun Dec 11, 2011 10:51 pm
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Location: Demios
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FUCKING RJ?!! GIMMIE GIMMIE!

Anyway, hopefully this will dumb down RJ for newbs to get them into it.


Mon Dec 12, 2011 5:13 am
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I approve.
Never has super jumping across the entire map been so fun.


Mon Dec 12, 2011 10:51 am
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Mon Dec 12, 2011 11:12 am
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You might want to allow people to pick up non-weapons, as well. Why? Some mods (rjumpextreme) enforce the usage of certain items (spread rune).


Mon Dec 12, 2011 11:58 am
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Mon Dec 12, 2011 12:05 pm
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..You missed the first part of my post. With the Pickup Toggle Item, you can pick up weaponry, as well.


Mon Dec 12, 2011 1:51 pm
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Mon Dec 12, 2011 2:22 pm
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Mon Dec 12, 2011 3:51 pm
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