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Nazi Zombies: Doom Edition 
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 212
Location: Portland, Oregon
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Last edited by cubasy on Mon Apr 23, 2012 10:19 pm, edited 42 times in total.



Wed Jul 27, 2011 1:35 pm
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Joined: Wed Dec 31, 1969 6:00 pm
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Location: Alaska
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Can we try disassembling some other modern game instead of Call of Duty?


Wed Jul 27, 2011 2:25 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1070
Location: Nashville, GA (or HillBilly Hell)
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Nope, CoD seems to be the most popular thing to rip from.


Wed Jul 27, 2011 2:28 pm
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Joined: Wed Dec 31, 1969 6:00 pm
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Location: Portland, Oregon
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Wed Jul 27, 2011 2:41 pm
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Joined: Wed Dec 31, 1969 6:00 pm
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Location: Alaska
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Wed Jul 27, 2011 3:05 pm
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Joined: Wed Dec 31, 1969 6:00 pm
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Wed Jul 27, 2011 3:09 pm
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Location: Jorrvaskr
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Those peasant zombies look exactly like the ones Monster used in his zombie mod...


Wed Jul 27, 2011 3:18 pm
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Joined: Wed Dec 31, 1969 6:00 pm
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Location: Portland, Oregon
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Wed Jul 27, 2011 3:34 pm
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I found a few things while trying it out:

-although the Ray Gun's ammo count went down, I never needed to reload
-when the ThunderGun ran out of ammo, and I alt fired, the gun sprite flickered between the thundergun and the olympia, I think
-the barricades really obstruct your vision (consider some side fences?)
-when I started the game, the knife was automatically firing, and I couldn't switch weapons


Wed Jul 27, 2011 3:59 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1233
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The maps seem kind of dumb. Someone could just sit at each small opening the entire time. Do the zombies get stronger with each wave?

Also the maps seems really bland and ugly.

I'd rather just go play Nazi Zombies, since you know, playing it with the skulltag community is BOUND to be more fun. We already know it can be remade in a modern Doom Sourceport, next.


Wed Jul 27, 2011 4:06 pm
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Damn, someone beat me to it :P It's about time someone attempted to make something like this, and so far I think you've done a good job.

Oh, and about the easter egg- I found both secrets in the map, is that it?

*edit* Yep, that's the one. :nod:


Last edited by Synert on Wed Jul 27, 2011 6:36 pm, edited 1 time in total.



Wed Jul 27, 2011 4:12 pm
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Location: Portland, Oregon
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Wed Jul 27, 2011 4:27 pm
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Location: Jorrvaskr
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Wed Jul 27, 2011 9:01 pm
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Wed Jul 27, 2011 9:09 pm
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Location: France
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This is cool! But where the perk a cola? You don't include it?
btw, why not remake the COD : Black Ops Pengagon level?


Thu Jul 28, 2011 2:51 am
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Posts: 614
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I think you shouldn't be afraid to stray away from the original. Actually, I would even encourage it!

If someone wants to play the original, they can go and play the original.

Don't be afraid to bring in new ideas.


Thu Jul 28, 2011 3:13 am
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Location: France
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Last edited by RagnaDOOM -Shiga95- on Thu Jul 28, 2011 4:37 am, edited 1 time in total.



Thu Jul 28, 2011 3:23 am
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Although many people might protest against this, you should probably add in the ammo sphere from Realm 667 as a Max Ammo drop at the end of a dog round, and as a random drop. Also, you need to have the weapon give full ammo when you purchase it. Right now it actually costs more than the advertised $500 to buy the Coach Gun because it only comes with two shells, which won't get you very far at all. >.<

Oh, and I think you should rename the map you have in there to "Tod des VLRG", if you don't want to name it Vereint Luft-und Raumfahrt Gesellschaft... it's about as close to "Union Aerospace Corporation" as I could get with Google Translate. :D

Hopefully this is my last edit on this post... where's the typewriter? I hear that music, I expect a typewriter. :P


Thu Jul 28, 2011 3:49 am
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Joined: Wed Dec 31, 1969 6:00 pm
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Location: Nashville, GA (or HillBilly Hell)
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I actually liked this a bit, didn't get far except just wave 5 cause of the zombies having quite the health, that and the pistol doesn't do alot, I was constantly having my back against the wall, using nothing but the coach gun on UV, then a damned sprinting zombie got me..... D:

Try lower their health just a tad, Hell, if not weak the first wave, then build up the hp per wave, seeing as I didn't see a change in their health as I went up in waves, maybe that's just me, eh.

Also yes, the damned buying the guns should give pre-ammo, having to buy the ammo is really tedious and can get you killed quick if your not fast enough to get the ammo and camp once more.

I understand as well that the map is really small, I read through your post as you can't map too well, I can't complain about it now, except just wait until you get the better map out here. :p


Thu Jul 28, 2011 7:36 am
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Location: Portland, Oregon
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Thu Jul 28, 2011 9:42 am
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