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Ghouls VS Humans: The Nordic Saga 
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Joined: Wed Dec 31, 1969 6:00 pm
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Location: I den slottet av drømmen
GVH:NS is no longer a beta and now officially released! What originally started out as a small addon wad for gvh has turned into a full blown-standalone pk3 in it's own rights. The Nordic Saga has completely revamped the entire gvh mod into a fresh new experience while still maintaining the classic style of play! New maps (maybe some old :P), new music, new weapons, the list goes on! It can be best described that what Brutal doom did to regular doom, we have done to gvh. With minor hud updates, new sprites and a near complete rewrite of the ACS, we've given a brand new look to the game. This doesn't me we won't stop updating the game! There are always new achievements to be made and cool new features to added!


DOWNLOAD:






















-The Legend- ('cause every awesome wad needs character developement)

Barbarian

"Hailing from a small village just outside Lillelammer Norway, this brute is not someone
you want to mess with. He is hell on earth when it comes to Close Quarters Battle
and isn't afraid to get in your face with his hammer. His name is Torvald...."

Warlock

"No one really knows who the Warlock is, or where he originally came from. It
is speculated that he resides somewhere deep in the mountains of Galdhøpiggen,
but this is unconfirmed. He excells in the Arcane Arts of magic, making
him dangerous in a wide range of scenarios."

Defiler

"Risen from the deep swamplands in midworld, the Defiler is a God-ridden creature that
is instills fear for destroying and killing everything in it's path. It feeds off your anxiety.....and your corpse ...."

Icefiend

"Born inside "Crystal Mountain" the IceFiend is the ending chapter of the Cold
Demise and the beginning of the Nordic Saga; this silent stalker is the grim reaper of
the north lands and if you listen hard enough, you might hear it before it's too late..."


--Things you should know--

Special abilities- Some classes have now been given special abilities. To activate them, you need to have a key binded to the "use item" command (mine is W) and another key binded to cycle through items as certain classes will have more than 1 special ability

Weapon reloading - Classes like the marine, Engineer & santa have weapons that contain infinite ammo (dual pistols, nail gun, and snow gun) and thus to prevent spamming we have integrated a weapon reload time to prevent camping in tight choke points where ghouls can't enter without getting hurt. Example: The marine now fires 12 rounds from each pistol before stopping to reload, you can however press your "use item" key and reload at any point in time should you feel you have low ammo.

Achievements - Achievements are always cool, that's why we added as many as we possibly could conceive. We now have almost 100 achievements added to the game! But we won't stop there, because we know that you the player, are always finding new exciting ways to get kills in gvh. We've even added generic achievements that you can attain regardless of the class. Are you a badass? Do you make everyone cry at the end of the game? You could get an achievement named after you! But you have to prove it first. Come find us at and pitch any ideas for achievements! You can view achievements by binding a key in your control options at the very bottom (I binded mine to KP2)


The Classes:

-Humans-

Marine - Equipped with dual magnum pistols, a 4 gauge double barreled shotgun, a minigun, and a belt of grenades, the marine is a well rounded class that is usable in any given scenario. Because of how powerful his weapons are, expect kickback for the shotgun and minigun. This class has no special abilities Yet....

Hunter - The hunter carries 4 types of bows each with its own unique power and upgrade. The first is a regular bow that shoots normal arrows; the fire rate is fast and you do not slow down when holding down the trigger. The second bow uses fire arrows which do moderately high damage with above average radius damage. The third bow uses ice arrows with a high spread factor. Very lethal at point blank. The final of the four is the lightning bow. Much like a railgun, this weapon proves to spell death for ghouls should a rail god be using this bow. Special abilities- The hunter poses a special upgrade that can be used on 1 bow of his/her choice per round each with their own rewarding attributes. The regular bow upgrade acts like a spread rune, shooting 3 regular arrows instead of one. The fire bow upgrade shoots a more powerful fire arrow with small explosion damage on impact. The Icebow upgrade shoots 1 ice arrow instead of shards, upon impact a ghoul will be frozen in place for a short duration of time. The lightning bow upgrade causes the hunter to shoot blinding lightning arrows depending on how close you are to the target.

Cyborg- The cyborg only has one weapon, the plasma rifle, but it is very powerful and a team of cyborgs can easily seize control of an area . Equipped with a jet-pack and cyborg vision, this class is ideal for crowd control. Special abilities- The cyborg can switch between it's jet-pack and pulse energy. When firing your plasma gun, you earn pulse energy, when at 100% you can activate your pulse energy which reflects all inbound attacks and makes you temporarily invulnerable while it is active; you can not move while pulse energy is activated. The cyborg also has "cyborg vision" which once activated stays on for the entire round, really great for spotting creepers. To activate cyborg vision, press you need to bind the key found in control options.

Ghostbuster - Here you have two main weapons, ghostbuster plasma gun, and ghost traps. The ghostbuster gun has a multitude of upgrades depending on which ghoul you kill; a reward for you efforts. The Sjas upgrade gives you echo shots, capable of bouncing off walls and ground, good for those ghouls hiding around the corner. The jitter upgrade gives you the Boneer Canon, in short: its another rail gun (very deadly). The creeper upgrade gives you soul plasma, which has a chance of homing on your target! The choke upgrade gives you the blood spreader, although it's a medium/ short range weapon, it still packs a punch. Next is the Frostbite upgrade, original raining shards of ice, it is now an explosive weapon, firing shards of ice in all directions (Lethal at point blank). Newly added upgrades for the ghostbuster are the Defiler and Icefiend upgrades! The Defiler upgrade shoots and acid ball similar to that of a steam cannon, this takes a lot of ammo but is worth its cost. The Icefiend upgrade lets you shoot 3 iceballs which explode into shards upon impact.

Engineer - This class is near identical to Santa, you have a nail gun with infinite ammo, a saw thrower which can both throw & lay down saws and the steam cannon. The steam cannon contains 5 steam-balls (presumably made of coal) that can be shot at a long distance or dropped at your feet in case of approaching creepers. (For future reference, the Engineer is due to get a make over to become more like the Engineer from TF2. It was a consensus that having 2 identical classes was not necessary and introducing a new style of play for this class was exciting)

Santa - Santa Has 3 weapons for dealing with ghouls, a snow gun that fires a steady stream of snow balls, and a burst fire mode. He also carries holly's which can be thrown like ninja stars or be set down as traps. Santa's main weapon is the star launcher, which can fire at long distances or fire a slow moving star which is good for crowd control. Santa has no special abilities.

Barbarian - The new addition to GVH. The Barbarian is a viking class designed for CQB (close quarters battle) originally intended to balance out the game. The Barbarian has two types of attacks: He wields the IronSword which is capable of firing 3 projectiles or 1 weaker projectile if you dont wish to waste ammo. His second attack holds Thor's Hammer! the main attack of the hammer will cause a short burst of lightning on the ground causing high damage to any ghouls inside the circle, his second attack is a melee attack, one hit will kill any ghoul. -Special abilities- The Barbarian has 1 special ability: Ragnarøkkr, activating this will cause the Barbarian to go berserk. For a brief period of time, you will be invincible, move at a much faster rate and have infinite ammo, but it comes at a cost! immediately after the berserk ends you will be reduced to 25 HP, so be sure to use this wisely.

Warlock - The new addition to GVH. This class has a vast range of attacks making him/her a suitable competitor for all scenarios. The first weapon ice your IceHands. This attack has two forms: The main fire causes your mage to fire a cross like figure of ice in one burst, the alt-fire attack fires a steady stream ice ice in one straight line, good for long hallways. The Warlock's second weapon is his main weapon, the fire staff, it has two attacks, the primary one shoots a fireball that has a small chance of homing in on it's target (you have to be aiming directly at the ghoul in order to fire a homing projectile). The fire staff's second attack takes 10 ammo instead of one and shoots a big magma ball with large radius damage/ Although slow it is very lethal. The final Weapon for the Warlock is his Lightning hands. You have two attacks to choose from. The primary fire will spawn lighting to rain down on your opponent, very useful for sieging and defending choke points. The second attack will use all of your ammo but give you the best light show to come. It takes 6 seconds to charge leaving you very vulnerable to being attacked by ghouls, but should you successfully fire the ball lightning it will explode on impact killing everything withing a 512 pixel radius (to put this in visual terms, go to map02 in gvh [megadeth deathwatch] and fire it; it is capable of taking out an entire room). The Warlock has no special abilities.




-Ghouls-


Sjas - Simple class, you have the ablility of flight and a scream attack that can 1 hit kill most humans depending on how close you are. You can reflect projectiles with your alt fire. This class has no special abilities

Jitterskull - The Jitterskull has a different feel to it. You move in lag speed while being able to floorclip across any terrain. pressing alt fire will make you move slowly, good for navigating tight corners. this class has only one attack which charges you forward; 1 hit kill. -Special abilities- The Jitterskull now has heal points. Every human you kill will earn you 1 heal point. 1 heal point gives the player 10 HP

Creeper - The creeper is the weakest class of all but still proves to be very challenging for humans. This is because of it's size and color, it blends right in with the textures. The creeper has two attacks: the first is a melee attack which steals the souls out of humans, 1 hit kill. Upon killing your victim you will recharge back to max health. The creepers second attack is it's stun balls. Upon hit the human will be unable to move for a brief second (the creepers stun balls only hurt certain classes such as the cyborg, while other classes will remain unharmed. This is was implemented to stop certain creeper weenies from delaying the game for mass spectator crowds waiting to play). -Special abilities- The creeper can alternate between it's stun balls and it's special health ball. The health ball uses all 3 ammo but rewards the player with 20hp upon direct hit. The Creeper can kill a Barbarian while he is in Berserk.

Choke - The brother of the Jitterskull. The choke class has two attacks. It's main attack nom's the player while healing the choke. The second attack fires a blood ball that instantly kills any player upon direct hit. -Special abilities- The choke can alternate between blood ball attack and vomit attack. When you chew on a player you earn vomit points. Very helpful in tight spaces due to the high damage output. The choke is the fastest class in the game.

Frostbite - This class is good anti-camp because of it's secondary attack. The Frostbite's secondary attack fires dispersed frost-breath which bounces off walls and floors which is very helpful for humans camping in small rooms with only 1 door. The Frostbite's main attack lunges the player forward preforming another nom attack, 2 hits will result in a kill. The Frostbite has no special abilities

Defiler - The new addition to GVH. The Defiler is MAXIMUM anti-camp with its secondary weapon. The Defiler's alt-fire spits out and orange plague ball that quickly explodes into a horde of clouds that not only blinds humans, but damages them over a period of time too! You only get 1 ammo and it takes a total of 50 seconds to recharge so use it wisely. The Defiler's main attack fires an acid ball that continues to hurt humans even after it has hit them. The acid damage can eat away at a Barbarians HP even while he is in berserk! The Defiler has no special abilities.

Icefiend The new addition to GVH. The Icefiend is a wonderful class for long range assassin jobs and big maps where other melee ghouls struggle to get close to humans. It's main attack fires ice-spikes that can travel to the other side of the map. However the ice-spikes can not travel through objects, so should you find a marine camping on top of a tree object or flaming barrel, you will have to use your secondary attack which is a melee attack; 2 hits will kill any human.
-Special abilities- The Icefiend can cloak itself for a total duration of 30 seconds (stand still to recharge), this is very helpful if you want to sneak behind enemy lines without the humans knowing.


-Achievements-
Achievements are always cool, that's why we now have almost 100 achievements added to the game! But we won't stop there, because we know that you the player, are always finding new exciting ways to get kills in gvh. We've even added generic achievements that you can attain regardless of the class. Are you a badass? Do you make everyone cry at the end of the game? You could get an achievement named after you! But you have to prove it first. Come find us at and pitch any ideas for achievements! You can view achievements by binding a key in your control options


How to setup:

Gametype: TeamLMS
DMFLAGS: 2622592
DMFLAGS2: 0
DMFLAGS3: 1
COMPATFLAGS: 0
COMPATFLAGS2: 6


Screen-Shots:


Wed Nov 23, 2011 1:59 pm
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 573
Played it for about an hour or two, came to the conclusion that this is full of annoying screen rape and unbalance.

Hey, maybe I'll play it again when the screen rape gimmick and the unbalance is gone, for now its out of my hard drive.


Wed Nov 23, 2011 3:56 pm
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Wed Nov 23, 2011 4:17 pm
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Catastrophe, your post was ambiguous to what could be improved. You need to be more specific on what is unbalanced and how we can fix it. Until you can establish a coherent explanation of why you dislike the game, I have to disregard your post as absolute rubbish. Also watermelon has a point, that's the first time I've ever seen you play gvh, so I'm guessing you haven't played the original gvh on map11 with 5 jitters. Ghouls would always win on small maps, and humans would always win on big maps (like strike-beam). That doesn't happen in this version.


Wed Nov 23, 2011 4:40 pm
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Uh yeah, that was a direct result of the differing team paradigms. So if you got rid of that then you must also have done away with the paradigms (EDIT: well what do you know; I was right. You even went as far as to make the old classes that nearly violated them step over the line completely).

my first impression is that you bothered to replace the good marine sprites with angled weapons that aren't even aligned properly. Not that that's horribly bad, but sheesh, if it ain't broke....

Lack of cl_identifytarget is annoying for non-gameplay reasons.


Wed Nov 23, 2011 5:49 pm
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That super meteor thing for the warlock, does it REALLY have to cover the screen of EVERY player near it?
The worms smoke bomb, not only does it blind you but it stays there for a long ass time.

Hell, all the maps are way too big, resulting in one round lasting 4 mins in a 5 winlimit game.

Warlocks fireball thing 1 hits creepers and does 80 damage, that's way too excessive.


Wed Nov 23, 2011 6:43 pm
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Why was the marine changed? It's old class was perfect tbh. [I mean its shotgun wasn't exactly weak thing, but overall it was one of my favorite classes.]


Wed Nov 23, 2011 6:48 pm
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Last edited by Watermelon on Wed Nov 23, 2011 7:39 pm, edited 4 times in total.



Wed Nov 23, 2011 7:17 pm
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Wed Nov 23, 2011 7:21 pm
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Wed Nov 23, 2011 8:21 pm
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Last edited by $-$lyfox-$ on Wed Nov 23, 2011 8:55 pm, edited 1 time in total.



Wed Nov 23, 2011 8:31 pm
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grenades are bouncy, uncontrolled easily, dodgable, that damn magma ball is a projectile that can be easily controlled to kill a creeper.

Allright, you forget the possibility of more than one worm, what if all of them smoke bomb a key area? Then it'll CAUSE humans to camp.


Wed Nov 23, 2011 8:34 pm
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Wed Nov 23, 2011 9:37 pm
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Wed Nov 23, 2011 9:58 pm
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Last edited by Qent on Thu Nov 24, 2011 10:27 am, edited 1 time in total.



Thu Nov 24, 2011 12:53 am
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I'm glad I stopped myself from reading this fully where I did, otherwise I would had died laughing, now that I have my 'Trollish Tendencies' sated the tone of this post will be completely serious.

I'm appalled by this, really I just can't believe it if not for the content you've generated but for the way you've responded so harshly and defensively to the people on this forum expressing their opinion, I mean holy crap guys some people might not like your wad, and I'll tell you something else first impressions mean everything.

I'm not going to comment much on the balance of NS, someone has already pointed out that the Ranged vs Melee strengths are lost, I understand your intentions were to prevent camping but after playing through your wad I can tell you've only made it worse and spammier, that is the absolute truth.

Really though I think what the biggest outrage here is how you viciously you try to defend your egos from being hurt.

Tor-Bjorn: Although you're trying to be good about taking suggestions you're really going about it all wrong, you've already turned down a aethestic choice in favour of your own, that's selfish and really the way you come off It's like you made this wad just for yourself.

But you did, didn't you? You got your group of super friends, your own little niche, I'm proud of you really, you found your place in the world but don't try and bog everyone down if they don't like your game you made for fairly good reasons that probably should had been taken care of with proper planning before you released this.

I mean 150 megabytes for 5 wads that aren't even in a pk3 together but are still mostly mandatory, is just stupid not even AoW is that big.

Watermelon; You are the most defensive child I've seen on the internet in a long time, and you need to quit the pseudo-intellectual talk and stop attacking people so viciously, sure they didn't play their wad as much as you liked but you have to think about this

If YOU are making a wad for everyone, and not just yourself you would had considered their feelings on the subject, as a game designer your fan base should come first especially if you aren't making any money on this (And seriously please don't try) plain and simple you've already screwed your public appearance with your outrageous reactions towards the people in this thread.

On a note of personal irony there, Its funny to think you guys think I'm mean.

On the Wad:

I'm not going to get into specifics on the classes themselves I'm just going to generalize, about what you need to do in order to win people over with this.

1. completely remake your custom classes to fit the associated paradigms
2. Come up with a better way to lessen camping (its going to happen some people just arent that good and need to rely on it at first)
3. Reduce the size of the wad (150mbs, I still can't believe this...)
4.Make more maps that are what you want them to be, and don't make them untextured 3x3 rooms because that's crap
5. More decapitation sprites
6. Be nicer to your fans
7. LOTS OF UPDATES DOES NOT = BETTER, Take your time and make something quality instead of making garbage you're just going to have to clean up in a later patch...or are you trying to be clever that way and look good?

That's all really, better luck next time.


Thu Nov 24, 2011 3:14 am
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Play the mod first then talk, kthxbai. Prove you played this ! (for longer than 1 minute)


Thu Nov 24, 2011 10:38 am
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Thu Nov 24, 2011 10:45 am
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Last edited by Tor-Bjorn on Thu Nov 24, 2011 10:50 am, edited 1 time in total.



Thu Nov 24, 2011 10:47 am
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Last edited by Konda on Thu Nov 24, 2011 11:25 am, edited 1 time in total.



Thu Nov 24, 2011 10:49 am
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