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98e-alpha - Build 120415-2135 
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Lead Developer

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 6037
Location: USA
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Here is another beta build that hopefully will receive extensive testing ;). Bugs like this one show that 98e still needs some more testing before we can release the final version.

Download

Here is the full list of changes (just as slightly processed output of hg log -v) since the last build:
Changes


Sun Apr 15, 2012 4:27 pm
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Forum Administrator

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1360
Location: Romania
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Cool! We had a HeXen testing using this build yesterday. It was great!


Mon Apr 16, 2012 8:24 am
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Skulltag Tester

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 1924
Location: Hell
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I'm glad my suggestion was put in. Inb4 people yell at me at how useless it is. heh. If you happend to miss what I suggested, it was Announcer Volume.

Keep up the good Work Torr, and other Devs. You guys are the best :p


Tue Apr 17, 2012 9:38 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 126
Location: Brazil
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The skulltag 98e will be launched when zdoom 2.6 and the new gzdoom be launched?

EDIT:problems with 3D-FLOORS (my map)


i think the last print is because he´s looking by 3D floor, but he´s not rendering the 3D floor (he´s rendering where shouldn´t be) and the first one i don´t know, because he´s rendering inside a 3D floor and a normal floor


Sun Apr 22, 2012 9:09 am
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Lead Developer

Joined: Wed Dec 31, 1969 6:00 pm
Posts: 6037
Location: USA
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ibm5155 wrote:
The skulltag 98e will be launched when zdoom 2.6 and the new gzdoom be launched?

No, the release date of 98e is completely independent of the upcoming (G)ZDoom release.

ibm5155 wrote:
i think the last print is because he´s looking by 3D floor, but he´s not rendering the 3D floor (he´s rendering where shouldn´t be) and the first one i don´t know, because he´s rendering inside a 3D floor and a normal floor

If you think you found a bug regarding 3D floors, please check if it also happens in the latest ZDoom SVN version. If it does please report it over there, if it only happens in Skulltag please create a report at our bug tracker.


Sun Apr 22, 2012 10:06 am
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Joined: Wed Dec 31, 1969 6:00 pm
Posts: 147
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I hope the obituary bugs regarding poison kills are fixed. (Both Hexen and decorate wise poison damage; I know it should grant you frags now because I tested it)


Tue Apr 24, 2012 4:26 am
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