Only some mods have been updated for tModLoader v0.11. Sorry for any inconvenience.
 
Enemy Affixes
Details
Icon
Filename: EnemyModifiers.tmod
Version: v1.0.5
Downloads: 103055
Last Update: 2018-11-30 15:58:05
This mod has not been updated for tModLoader v0.11 and will not work.
Description
Similar to the Prefixes for Enemies mod, this adds the Vanilla Weapon Modifiers to most NPCs.
Defaults
* NPCs and Bosses will have a 33% chance to receive a prefix or suffix * Stat, Scale and Speed changes are 2x base values overall
Stats based on vanilla item prefixes
* Damage => NPC.Damage * Config.statMult * CriticalChance => NPC.KnockbackResistance * 5 * Config.statMult & NPC.Scale * 2.5 * Config.scaleMult * Knockback => NPC.MaxLife * Config.statMult * Speed => NPC.MovementSpeed * Config.speedMult * Size => NPC.Scale * Config.scaleMult * Velocity => NPC.MovementSpeed * Config.speedMult * ManaCost (switch +/-) => NPC.Defense * Config.statMult & NPC.Scale * Config.scaleMult
Additional optional debuf suffixes
* of Blinding * of Breaking * of Burning * of Chilling * of Confusion * of Cursed Flames * of Cursing * of Darkening * of Dazing * of Distorting * of Rabies * of Flames * of Freezing * of Frost Flames * of Obstructing * of Oozing * of Penetrating * of Poison * of Sepsis * of Shocking * of Silencing * of Slashing * of Sliming * of Slowing * of Stinking * of Stoning * of The Moon * of Venom * of Weakening * of Webbing * of Wettening * of Withering
screenshots/Screenshot 2017-03-30 21.06.16.png?dl=0
v1.0.5* Changed all stat defaults to 2x for all types * Added experimental fix to prevent NPCs from going invisible and unhitable in Multiplayer * Added ability for enemies with Epic level affixes to have doubled aggression and drop rates separately * Added ability to turn off death announcements for enemies with Epic level affixes v1.0.4* Fixed a bug that would cause silent errors when running with Overhaul (may not be specific to that) online. v1.0.3* Reduced default stat multipliers * Added check to stop freezing when trying to assign pretty much every affix at once v1.0.2* Added modified collision checks for faster NPCs v1.0.1* Fixed NPCs not getting any affixes at all * Removed separate chances and max amounts * Created affix pool system * Added ability to enable or disable any affix types * Fixed MoonLord's Hands and Released Eyes from not getting the affixes from the MoonLord's Core v1.0* Changed Icon * Restarted Version Scheme * Requires my new Library Mod * Added a bunch more missing NPCs from mods that are already supported * Added support for the Split mod * Added support for the Elements Awoken mod * Added more checks for bosses v0.4.8.1:* Hopefully fixed the silent errors that happen v0.4.8:* Changed default Scale Multiplier to 1.5 * Changed default Speed Multiplier to 5 * Added Epic Multipliers for those Epic prefixes with higher multiplers than standard * Added Negative Multipliers for Negative stat changes with lower multipliers than standard * Added option to allow all normal prefixes rather than ones for specific NPC groups * Added some custom Suffixes that apply vanilla debuffs to players with 1/4 chance for about 1 or 5 seconds depending on the debuff * Added separate accessory prefixes however what they modify may be subject to change * Maximum multipliers changed to 10 from 100 [b]Dammit, forgot to add a few versions[b] [b]v0.4.5[/b]: * Reigned in minimum clamping of Speed and Scale * Added GRealm NPCs [b]v0.4.4[/b]: * Added support for Mod Settings Configurator * Added config reload command [b]v0.4.3[/b]: * Renamed to Enemy Affixes * Fixed all netcode problems. All affixes will now sync again! * Moved config to Mod Configs folder and suffixed a version string * Changed debug messages [b]v0.4.2[/b]: * Added modded NPCs from Calamity, SpiritMod and Thorium into the Melee, Ranged and Magic categories, again config needs to be cleared. * Hardcoded some inheritence for NPCs such as vanilla Worms and Most vanilla Bosses that spawn additional monsters. Modded ones may come later but for now, modded worms are forcefully ignored. * Fixed NPCs which technically transform from rolling a new prefix [b]v0.4.1[/b]: * Disabled the debug by default. Everyone else must disable it in the config manually. * Floored overall scale multiplier from 1% to 10%. Everything else is still floored at 1%. [b]v0.4[/b]: * Fixed percentages actually being reversed * Removed knockBackResistFactor and knockBackScaleFactor from config * Made Melee, Ranged and Magic prefixes now apply to only the similar monsters. Those who don't fit these will only recieve common prefixes up to Godly. * Made it so you can add/change enemies with the config by using their IDs or ModIDs. Modded NPCs aren't added by default, so feel free submit a list! * A NEW CONFIG MUST BE GENERATED! DELETE YOUR OLD ONE! [b]v0.3.3[/b]: * Fixed all strings, so no more Legacy stuff [b]v0.3.2[/b]: * Fixed Calamity not working with this mod [b]v0.3.1[/b]: * Updated for TML 0.10 [b]v0.3[/b]: * Fixed fast NPCs moving through tiles * Changed NPC speed method * Fixed all slimes being the same scale * Fixed some non killable NPCs getting modifiers * Fixed setting maximum prefixes above 62 would cause the game to hang * Fixed chance being the opposite (33 = 67% chance) [b]v0.2[/b]: * Added config