This mod is no longer in development and will no logner be updated for future versions of tModLoader. Reason: Someone else made a better version, and this one just destroyed your frame rate. However, unlike the newer one, this draws the front faces of the tiles on the edges rather than extruding them and adding noise, and actually worked properly with doors.
Adds a fake 3D effect to all solid tiles. This is a FPS killer and may not work properly on weaker systems. No tiles are drawn offscreen, so lower resolutions will give massive performance gains. The less tiles touching air, the better the performance. If your FPS is so low that you can't even open the settings menu, press F9 until it turns off. Water doesn't work yet and likes to draw over top of everythingTo use* Use Mod Settings Configurator to configure the mod as you wish * Or edit the config file in Documents\My Games\Terraria\ModLoader\Mod Configs\ThreeDee.json * Change your lighting to Retro or TrippyTechnical- Only tiles that are touching air, other non solid blocks or half/sloped blocks or glass will have their layers drawn, other tiles only have the top layer drawn - If the tile is in complete darkness, it will not be drawn at all, unless they are next to a tile that is lit up - Platforms and plants have half the depth - The amount of layers drawn depends on how close or far away you are from said tile. - Tiles will scale up depending on their distance from the player and their layer index, however this is just barely enough to cover all seams. It's barely noticeable.Known Bugs* Players and water will be drawn infront of the 3D layers * Higher resolutions than 1080p may see some gaps. * Zoom not supported * FPS killer
v1.0 * Changed Icon * Restarted Version Scheme * Requires my new Library Mod v0.2.0: * Removed redundant code * Added Mod Configurator support * Added config for Isometric angles * Removed Depth Multiplier * Capped Depth at 150% * Removed dependancy of Parallax slider, now uses it's own in Mod Settings Configurator * Added config reload command v0.1.x: * Completely changed drawing method, and what gets drawn. * Kept old method for specific tiles * Added vanilla animated tiles support. Modded ones will try and use default *18 * Added custom vanilla Door and Trapdoor handler. This will draw their open texture on the sides when closed. Modded ones will need to be added manually. * Added painted, half and sloped blocks support * Added config