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This changes all stats to make the game feel more deadly like Dark Souls is.ChangesCurrently Coded:* Expert Mode is forced on all worlds * Player health has been reduced by 80% of original with 20 added * Player mana and item mana usage has been reduced by 50% of original * All health and mana potions had their effectiveness reduced by 50%, as long as they use the vanilla healing method * ^ If you haveVariable Potion Sickness[/url], it needs to be reconfigured to match these settings * Player and NPC positive regen is reduced by 75% * Player and NPC negative regen is increased by 200% * Player and NPC damage immunity time has been reduced by 50% of original * NPC health, damage, value and item damage is recalculated by sqrt*5 * Bosses receive double health ontop of what's calculated * All expert stat scaling has been disabled as it messes with this mod too much * Player damage reduction from defense no longer uses Expert Mode's modified calculation * Ammo damage varies depending on the weapon used as all damage is calculated on hit * Ammo no longer has a damage class * All projectiles will collide with tiles aside ones with aiStyle 75 WIP:* All NPCs move 50% faster * All NPCs have their AI run twice per frame instead of once to increase aggressiveness * NPC spawn rate and maximum spawns have been reduced by 50% * Maybe something else if I think of itRecommended mods to go with this*Death Penalty*Item Qualities and Durability* +No Item Prefixes* +Reforge Armor[/url] (Pay to repair it) * [url=PowerAttacks.php]Power Attacks* [url=VariablePotionSickness.php]Variable Potion Sickness